public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point) { if (!ActionCam) { return; } ActionCam.ClearTarget(); ActionCam.ResetFOV(); base.TargetHited(bullet, target, point); }
public override void TargetHited(AS_Bullet bullet, AS_BulletHiter target, Vector3 point) { if (!ActionCam) { return; } ActionCam.ClearTarget(); ActionCam.ResetFOV(); base.TargetHited(bullet, target, point); }