Exemplo n.º 1
0
 private void SaveActionButtons(SaveData data)
 {
     for (var i = 0; i < actionButtons.Length; i++)
     {
         if (actionButtons[i].MyUsable != null)
         {
             var a = new ActionButtonData((actionButtons[i].MyUsable as Projectile).MyName, i);
             data.MyActionButtonData.Add(a);
         }
     }
 }
Exemplo n.º 2
0
 private void doGoodAction(ActionButtonData button)
 {
     GameData.food += button.affected_food;
     if (GameData.food < 0)
     {
         GameData.food = 0;
     }
     GameData.resources += button.affected_resources;
     if (GameData.resources < 0)
     {
         GameData.resources = 0;
     }
     GameData.population_size += button.affected_people;
     GameData.population_abilities.addChromozome(button.affected_chromozome);
 }
Exemplo n.º 3
0
    /// <summary>
    /// Enregistrement des données des boutons d'actions
    /// </summary>
    /// <param name="data">Données de sauvegarde</param>
    private void SaveActionButtons(SaveData data)
    {
        for (int i = 0; i < actionButtons.Length; i++)
        {
            if (actionButtons[i].MyUseable != null)
            {
                ActionButtonData actionButtonData;

                if (actionButtons[i].MyUseable is Spell)
                {
                    actionButtonData = new ActionButtonData((actionButtons[i].MyUseable as Spell).MyTitle, false, i);
                }
                else
                {
                    actionButtonData = new ActionButtonData((actionButtons[i].MyUseable as Item).MyKey, true, i);
                }

                data.MyActionButtonData.Add(actionButtonData);
            }
        }
    }
Exemplo n.º 4
0
    private void onClick(ActionButtonData button, GameObject go)
    {
        string validated = validator.validate(button); // verifica daca exista destule resurse pentru a efectua actiunea

        if (String.IsNullOrEmpty(validated))           // string gol => nu a fost nici o eroare, se poate executa
        {
            EnergyBarManager.Instance.consumeEnergy();
            double requested_ability_percentage = GameData.population_abilities.abilities[button.requested_ability];
            if (requested_ability_percentage >= button.requested_ability_percentage)
            {
                doGoodAction(button);
            }
            else
            {
                doBadAction(button);
                StartCoroutine(showErrorPanel(button.bad_message));
            }
        }
        else
        {
            StartCoroutine(showErrorPanel(validated));
        }
    }