Exemplo n.º 1
0
 protected override void OnInit()
 {
     AIBase.ActionSequence action = new AIBase.ActionSequence {
         name     = "actionseq",
         m_Entity = base.m_Entity
     };
     ActionBasic.ActionBase base2 = base.GetActionAttack("attack", base.m_Entity.m_Data.WeaponID, true);
     base2.ConditionBase = () => base.m_Entity.m_HatredTarget != null;
     action.AddAction(base2);
     action.AddAction(base.GetActionWaitRandom("actionwait", 500, 500));
     base.AddAction(action);
 }
Exemplo n.º 2
0
 protected override void OnUpdate(float delta)
 {
     if (base.actionList.Count > 0)
     {
         ActionBasic.ActionBase base2 = base.actionList[0];
         base2.Init();
         base2.Update();
         if (base2.IsEnd)
         {
             base.actionList.RemoveAt(0);
         }
     }
 }
Exemplo n.º 3
0
 protected override void OnInit()
 {
     AIBase.ActionChooseRandom action = new AIBase.ActionChooseRandom {
         name     = "actionchooser",
         m_Entity = base.m_Entity
     };
     action.ConditionBase = new Func <bool>(this.GetIsAlive);
     AIBase.ActionChooseIf @if = new AIBase.ActionChooseIf {
         m_Entity = base.m_Entity
     };
     ActionBasic.ActionBase actionMoves = this.GetActionMoves(1);
     actionMoves.ConditionBase = new Func <bool>(this.GetHPMore40);
     @if.AddAction(actionMoves);
     ActionBasic.ActionBase base3 = this.GetActionMoves(3);
     if (< > f__am$cache0 == null)
     {
Exemplo n.º 4
0
 protected virtual void OnUpdate(float delta)
 {
     if (this.actionList.Count > 0)
     {
         this.update_action = this.actionList[0];
         this.update_action.Init();
         this.update_action.Update();
         if (this.update_action.IsEnd)
         {
             if (this.actionList.Count > 0)
             {
                 this.actionList.RemoveAt(0);
             }
             this.actionCount = this.actionList.Count;
         }
     }
 }
Exemplo n.º 5
0
 protected override ActionBasic.ActionBase GetAILogic()
 {
     if (this.groundIndex < 0)
     {
         object[] args = new object[] { base.GetType().ToString() };
         Debug.LogError(Utils.FormatString("AIBabyGroundBase[{0}] groundIndex == -1", args));
     }
     AIBase.ActionSequence sequence = new AIBase.ActionSequence {
         m_Entity = base.m_Entity
     };
     sequence.AddAction(new AIMoveBabyGround(base.m_Entity, this.groundIndex, 1.1f, 2f));
     ActionBasic.ActionBase actionWait = base.GetActionWait(string.Empty, 500);
     actionWait.ConditionBase = () => !base.FindTarget();
     sequence.AddAction(actionWait);
     sequence.AddAction(base.GetActionWait(string.Empty, 100));
     if (GameLogic.Hold.BattleData.Challenge_AttackEnable())
     {
         ActionBasic.ActionBase action = base.GetActionAttack("actionattack", base.AttackID, true);
         action.ConditionBase = new Func <bool>(this.FindTarget);
         sequence.AddAction(action);
     }
     return(sequence);
 }
Exemplo n.º 6
0
 public void AddAction(ActionBasic.ActionBase action)
 {
     this.actionList.Add(action);
     this.actionCount = this.actionList.Count;
 }