private void ProcessEnterButtonPress()
        {
            switch (actionBar.ChooseItem())
            {
            case "Start Game":
                newGameWasStarted = true;
                Manager.AddActivity(new ArrangeShipsManagerActivity(Manager));
                messageBar.ShowMessage("Game was started\nThe first step is arranging ships");
                actionBar.ActionBarItems[0] = "New Game";
                break;

            case "New Game":
                Manager.RemoveAllActivitiesFromManager();
                ThisActivityHasFocus = false;
                break;

            case "Save Game":
                messageBar.ShowMessage("Game was saved");
                break;

            case "Load Game":
                messageBar.ShowMessage("Game was loaded");
                break;

            case "Exit":
                ThisActivityHasFocus = false;
                Manager.RemoveFocusFromThisManager();

                break;
            }
        }
        private void ProcessEnterButtonPress()
        {
            switch (actionBar.ChooseItem())
            {
            case "Arrange ship":
                ArrangeShip();

                break;

            case "Show log":
                UpdateLogMessageBar();
                break;

            case "Clear board":
                foreach (var item in currentSquares)
                {
                    item.IsChecked = false;
                }
                currentSquares.Clear();
                statusMessageBar.ShowMessage(battleshipLogic.StatusTable);
                break;
            }
        }