Exemplo n.º 1
0
 protected void RequestFinish()
 {
     if (ActTarget != null)
     {
         ActTarget.EndActor();
     }
 }
Exemplo n.º 2
0
    public override void Run()
    {
        base.Run();

        if (ActTarget.GetPlacedTile() != null)
        {
            MapManager.Instance.ChangeAllTileState <Tile.State_Deactive>();

            var placedTile = ActTarget.GetPlacedTile();

            placedTile.ActiveChain(Range, new Tile.ChainInfo((Tile tile) =>
            {
                if (tile.GetAttachObject() != null)
                {
                    if (tile.GetAttachObject() is UnitObject)
                    {
                        if ((tile.GetAttachObject() as UnitObject).Team == ActTarget.Team)
                        {
                            return(true);
                        }
                    }
                    else
                    {
                        return(true);
                    }
                }

                return(false);
            }));
        }
    }
Exemplo n.º 3
0
    public override void Run()
    {
        base.Run();

        if (ActTarget.GetPlacedTile() != null)
        {
            MapManager.Instance.ChangeAllTileState <Tile.State_Deactive>();

            var placedTile = ActTarget.GetPlacedTile();

            var chainInfo = new Tile.ChainInfo((Tile tile) =>
            {
                return(tile.GetAttachObject() != null);
            });
            chainInfo.Cost = new Tile.ObjectCost(ActTarget);

            placedTile.ActiveChain(Range, chainInfo);
        }
    }
Exemplo n.º 4
0
 /// <summary>
 /// 行動の対象を表す文字列を取得する
 /// </summary>
 public static string GetStringActTarget(ActTarget at)
 {
     switch (at)
     {
         case ActTarget.Ally1:
             return "味方単体";
         case ActTarget.AllyAll:
             return "味方全体";
         case ActTarget.Enemy1:
             return "敵単体";
         case ActTarget.EnemyAll:
             return "敵全体";
         case ActTarget.AllyEnemy1:
             return "敵味方単";
         case ActTarget.All:
             return "敵味方全";
         case ActTarget.Field:
             return "フィールド";
         case ActTarget.Space:
             return "スペース";
         case ActTarget.Equip:
             return "装備";
         default:
             return "仕様外";
     }
 }