Exemplo n.º 1
0
    public void ResetHorizontalSpeed()
    {
        ActMoveH ability = AbilityList[typeof(ActMoveH)] as ActMoveH;

        if (ability != null)
        {
            ability.ResetHorizontalSpeed();
        }
    }
Exemplo n.º 2
0
 private void RegisterAbility()
 {
     {
         ActAbility ability = new ActMoveH();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActMoveH), ability);
     }
     {
         ActAbility ability = new ActClimbing();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActClimbing), ability);
     }
     {
         ActAbility ability = new ActJump();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActJump), ability);
     }
     {
         ActAbility ability = new ActDash();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActDash), ability);
     }
     {
         ActAbility ability = new ActCrouch();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActCrouch), ability);
     }
     {
         ActAbility ability = new ActWallCling();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActWallCling), ability);
     }
     {
         ActAbility ability = new ActWallJump();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActWallJump), ability);
     }
     {
         ActAbility ability = new ActGrip();
         ability.Initialization(this);
         AbilityList.Add(typeof(ActGrip), ability);
     }
 }
Exemplo n.º 3
0
    protected virtual void Crouch()
    {
        if (!AbilityInitialized ||
            (_condition.CurrentState != CharacterStates.CharacterConditions.Normal) ||
            (!_platformer.NormalState.IsGrounded) ||
            (_movement.CurrentState == CharacterStates.MovementStates.Gripping))
        {
            return;
        }

        if ((_movement.CurrentState != CharacterStates.MovementStates.Crouching) && (_movement.CurrentState != CharacterStates.MovementStates.Crawling))
        {
        }

        _movement.ChangeState(CharacterStates.MovementStates.Crouching);
        if ((Mathf.Abs(_horizontalInput) > 0) && (CrawlAuthorized))
        {
            _movement.ChangeState(CharacterStates.MovementStates.Crawling);
        }

        if (ResizeColliderWhenCrouch)
        {
            //resize
        }

        if (_character.GetAbility(typeof(ActMoveH)) != null)
        {
            ActMoveH a = _character.GetAbility(typeof(ActMoveH)) as ActMoveH;
            a.MovementSpeed = CrawlSpeed;
        }
        if (!CrawlAuthorized)
        {
            ActMoveH a = _character.GetAbility(typeof(ActMoveH)) as ActMoveH;
            a.MovementSpeed = 0f;
        }

        //if(_sceneCamera != null)
        //{
        //    _sceneCamera.LookDown();
        //}
    }
Exemplo n.º 4
0
    protected virtual void ExitCrouch()
    {
        InTunnel = !_platformer.CanGoBackToOriginalSize();

        if (!InTunnel)
        {
            if (_character.GetAbility(typeof(ActMoveH)) != null)
            {
                ActMoveH a = _character.GetAbility(typeof(ActMoveH)) as ActMoveH;
                a.ResetHorizontalSpeed();
            }

            //if()

            _movement.ChangeState(CharacterStates.MovementStates.Idle);
            _platformer.ResetColliderSize();

            NeedRecalculateRays = true;
            CalculateNum        = 10;
            //Invoke("RecalculateRays",0.1f);
        }
    }