Exemplo n.º 1
0
        public virtual void Deserialize(GenericReader reader)
        {
            reader.ReadInt(); // version

            ShowGumpTag  = reader.ReadBool();
            ShowProgress = reader.ReadBool();
            FilterType   = (AchievementType)reader.ReadInt();
            SortFilter   = (SortFilter)reader.ReadInt();

            int count = reader.ReadInt();

            for (int i = 0; i < count; i++)
            {
                var id = reader.ReadInt();

                var details = new AchievementDetails(id);

                details.Deserialize(reader);

                if (Details == null)
                {
                    Details = new Dictionary <int, AchievementDetails>();
                }

                Details[id] = details;
            }

            count = reader.ReadInt();

            for (int i = 0; i < count; i++)
            {
                var type  = (AchievementType)reader.ReadInt();
                var index = reader.ReadInt();

                SetTypeIndex(type, index);
            }
        }
Exemplo n.º 2
0
        public ProgressCheckResult CheckProgress(Achievement achievement, object check)
        {
            if (achievement == null)
            {
                return(ProgressCheckResult.Error);
            }

            if (achievement.Locked && !HasUnlocked(achievement))
            {
                return(ProgressCheckResult.NotUnlocked);
            }

            if (Details == null)
            {
                Details = new Dictionary <int, AchievementDetails>();
            }

            int id = achievement.Identifier;
            AchievementDetails details = GetDetails(id);

            if (details != null)
            {
                if (details.HasAchieved)
                {
                    return(ProgressCheckResult.AlreadyAchieved);
                }
                else
                {
                    if (achievement.ProgressRelativeToCheck)
                    {
                        int progress = 1;

                        if (check is int)
                        {
                            progress = Math.Max(1, (int)check);
                        }
                        else if (check is Item)
                        {
                            progress = Math.Max(1, ((Item)check).Amount);
                        }

                        details.Progress = Math.Min(details.MaxProgress, details.Progress + progress);
                    }
                    else
                    {
                        details.Progress++;
                    }
                }
            }
            else
            {
                Details[id] = details = new AchievementDetails(id);
            }

            if (details.Progress >= achievement.MaxProgress)
            {
                details.TimeAchieved = DateTime.Now;

                return(ProgressCheckResult.Achieved);
            }
            else
            {
                return(ProgressCheckResult.Progressed);
            }
        }