public void MakeProgress_GivenAchievementConditionThatNeedsACountOf1_IsCompleted()
        {
            // Arrange
            AchievementCondition ac = new AchievementCondition("", "", 1);

            IAchievementCondition reportedAchievementConditionProgressChanged = null;
            int reportedProgressCount = 0;

            ac.ProgressChanged += delegate(IAchievementCondition iac, AchievementConditionProgressChangedArgs args)
            {
                reportedAchievementConditionProgressChanged = iac;
                reportedProgressCount = args.ProgressCount;
            };

            IAchievementCondition reportedAchievementConditionCompleted = null;

            ac.ConditionCompleted +=
                delegate(IAchievementCondition iac) { reportedAchievementConditionCompleted = iac; };

            // Act
            ac.MakeProgress();

            // Assert
            Assert.AreEqual(100, ac.Progress);
            Assert.AreEqual(1, ac.ProgressCount);
            Assert.AreEqual(ac, reportedAchievementConditionProgressChanged);
            Assert.AreEqual(1, reportedProgressCount);
            Assert.AreEqual(ac, reportedAchievementConditionCompleted);
        }
Exemplo n.º 2
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        private static void AchievementProgressTest()
        {
            // create AcheivementCondition
            AchievementCondition achievementCondition = new AchievementCondition("acUniqueId", "acKey", 3);
            string uniqueId     = "aUniqueId";
            string atitel       = "aTitel";
            string adescription = "aDescription";

            // create Achievement and wire event
            Achievement a = new Achievement(uniqueId, atitel, adescription, achievementCondition);

            a.ProgressChanged += AProgressChanged;

            // check if no progress is made yet
            Debug.Assert(!progress, "!progress");

            // MakeProgress
            achievementCondition.MakeProgress();

            // check if progress is made
            Debug.Assert(progress, "progress");

            // achievementCondition has a count of 3. so making one step should raise the progress of the achievement to 33%
            Debug.Assert(a.Progress == 33, "a.Progress==33");
        }
Exemplo n.º 3
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        /// <summary>
        /// Checks of progression of an AchievementCondition works as designed
        /// </summary>
        private static void DoAchievementConditionProgress()
        {
            // Create AchievementCondition and wire events
            AchievementCondition ac = GetNewAchievementCondition();

            ac.ProgressChanged += AcProgressChanged;
            // MakeProgress
            ac.MakeProgress();

            Debug.Assert(ac.Progress == 20, "ac.Progress==20");
            Debug.Assert(ac.ProgressCount == 1, "ac.ProgressCount==1");

            // Check of progress was made
            Debug.Assert(madeProgress, "madeProgress");
        }
Exemplo n.º 4
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        /// <summary>
        /// Tests if the completion of an AchievementCondition works as designed
        /// </summary>
        private static void CompleteAchievementCondition()
        {
            // create the AchievementCondition and wire event
            AchievementCondition ac = GetNewAchievementCondition();

            ac.ConditionCompleted += AcConditionCompleted;

            // MakeProgress
            ac.MakeProgress();
            ac.MakeProgress();
            ac.MakeProgress();
            ac.MakeProgress();

            // check if AchievementCondition is not completed/unlocked
            Debug.Assert(!completed, "!completed");
            Debug.Assert(!ac.Unlocked, "!ac.Unlocked");

            // make final prograss that completes/unlocks the AchievementCondition
            ac.MakeProgress();

            // check if AchievementCondition is completed/unlocked
            Debug.Assert(completed, "completed");
            Debug.Assert(ac.Unlocked, "ac.Unlocked");
        }
Exemplo n.º 5
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        /// <summary>
        /// Tests if the completion of an Achievement works as designed
        /// </summary>
        private static void CompleteAchievementTest()
        {
            // create AcheivementCondition
            AchievementCondition achievementCondition = new AchievementCondition("acUniqueId", "acKey", 1);
            string uniqueId     = "aUniqueId";
            string atitel       = "aTitel";
            string adescription = "aDescription";

            // create Achievement and wire event
            Achievement a = new Achievement(uniqueId, atitel, adescription, achievementCondition);

            a.AchievementCompleted += AAchievementCompleted;

            // check if not completed yet
            Debug.Assert(!completed, "!completed");

            // MakeProgress
            achievementCondition.MakeProgress();

            // check if completed/unlocked
            Debug.Assert(completed, "completed");
            Debug.Assert(a.Unlocked, "a.Unlocked");
        }
Exemplo n.º 6
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        private static void AchievementProgressTest()
        {
            // create AcheivementCondition
            AchievementCondition achievementCondition = new AchievementCondition("acUniqueId", "acKey", 3);
            string uniqueId = "aUniqueId";
            string atitel = "aTitel";
            string adescription = "aDescription";

            // create Achievement and wire event
            Achievement a = new Achievement(uniqueId, atitel, adescription, achievementCondition);
            a.ProgressChanged += AProgressChanged;

            // check if no progress is made yet
            Debug.Assert(!progress, "!progress");

            // MakeProgress
            achievementCondition.MakeProgress();

            // check if progress is made
            Debug.Assert(progress, "progress");

            // achievementCondition has a count of 3. so making one step should raise the progress of the achievement to 33%
            Debug.Assert(a.Progress == 33, "a.Progress==33");
        }
Exemplo n.º 7
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        /// <summary>
        /// Tests if the completion of an Achievement works as designed
        /// </summary>
        private static void CompleteAchievementTest()
        {
            // create AcheivementCondition
            AchievementCondition achievementCondition = new AchievementCondition("acUniqueId", "acKey", 1);
            string uniqueId = "aUniqueId";
            string atitel = "aTitel";
            string adescription = "aDescription";

            // create Achievement and wire event
            Achievement a = new Achievement(uniqueId, atitel, adescription, achievementCondition);
            a.AchievementCompleted += AAchievementCompleted;

            // check if not completed yet
            Debug.Assert(!completed, "!completed");

            // MakeProgress
            achievementCondition.MakeProgress();

            // check if completed/unlocked
            Debug.Assert(completed, "completed");
            Debug.Assert(a.Unlocked, "a.Unlocked");
        }