Exemplo n.º 1
0
    public bool CheckIfAchievementIsMet(Achievement a, Transform notificationTransform = null)
    {
        //Debug.Log(AchievementsAlreadyUnlocked);
        //Debug.Log(a.DisplayName);
        //Debug.Log(AchievementsAlreadyUnlocked[0]);
        if (UnlockEverythingMode)
        {
            return(true);
        }
        if (AchievementsAlreadyUnlocked.Contains(a.DisplayName))
        {
            return(a);
        }
        else
        {
            bool met = a.CheckAchievementMet();
            if (met)
            {
                AchievementsAlreadyUnlocked.Add(a.DisplayName);
                if (notificationTransform != null)
                {
                    GameObject g = Instantiate(UnlockNotificationPrefab, notificationTransform);
                    string     d = (a.Description.Length > 0) ? a.Description : a.AutoGenDescription();
                    g.GetComponent <UnlockNotification>().SetInfo(a.GetComponent <WeaponStats>().Icon, a.GetComponent <WeaponStats>().name, a.DisplayName, d);
                }
            }

            return(met);
        }
    }
Exemplo n.º 2
0
    private GameObject createLockCard(Achievement a, GameObject weapon)
    {
        GameObject gi = Instantiate(CardPrefab);

        if (a.Description.Length == 0)
        {
            gi.GetComponent <Card>().SetLockCardInfo(a.DisplayName, a.AutoGenDescription(), weapon);
        }
        else
        {
            gi.GetComponent <Card>().SetLockCardInfo(a.DisplayName, a.Description, weapon);
        }
        gi.GetComponent <Card>().UIManager = this;
        return(gi);
    }