public static void Handle(ReceivablePacket packet) { switch (packet.ReadShort()) { case 1: AccountAuthenticationResult.Process(packet); break; case 2: CharacterSelectionInfoResult.Process(packet); break; case 3: CharacterCreationResult.Process(packet); break; case 4: CharacterDeletionResult.Process(packet); break; case 5: PlayerOptionsInformation.Process(packet); break; case 6: PlayerInformation.Process(packet); break; case 7: NpcInformation.Process(packet); break; case 8: DeleteObject.Process(packet); break; case 9: Logout.Process(packet); break; case 10: LocationUpdate.Process(packet); break; case 11: AnimatorUpdate.Process(packet); break; case 12: ChatResult.Process(packet); break; case 13: PlayerInventoryUpdate.Process(packet); break; } }
public static void handle(ReceivablePacket packet) { switch (packet.ReadShort()) { case 1: AccountAuthenticationResult.notify(packet); break; case 2: CharacterSelectionInfoResult.notify(packet); break; case 3: CharacterCreationResult.notify(packet); break; case 4: CharacterDeletionResult.notify(packet); break; case 5: EnterWorldInformation.notify(packet); break; case 6: PlayerInformation.notify(packet); break; case 7: DeleteObject.notify(packet); break; case 8: Logout.notify(packet); break; case 9: MoveToLocation.notify(packet); break; } }