Exemplo n.º 1
0
    public void Init()
    {
        if (!body)
        {
            return;
        }
        //今のテクスチャを保持しながらタイプチェック

        Material[] sharedMaterials = body.GetSharedMaterials();


        foreach (Material material in sharedMaterials)
        {
            //Debug.Log(material.name);


            if (material.name.IndexOf("_CLOTH", StringComparison.Ordinal) >= 0)
            {
                ClothesTypeCheck(material);
            }            //服を来ていない場合にも対応する
            else
            {
                if (material.name.IndexOf("_SKIN", StringComparison.Ordinal) >= 0)
                {
                    if (material.name.IndexOf("M0", StringComparison.Ordinal) >= 0)
                    {
                        myBodyType = BodyType.Man;
                    }
                    else
                    {
                        myBodyType = BodyType.Woman;
                    }

                    //スキン情報があればVRoidにしておこう
                    isVRoid = true;
                    continue;
                }
                else if (material.name.IndexOf("AccessoryNeckk", StringComparison.Ordinal) >= 0)
                {
                    if (material.name.IndexOf("_001", StringComparison.Ordinal) >= 0)
                    {
                        myAccessoryNeck = AccessoryNeck.Tie;
                    }
                }
                else if (material.name.IndexOf("Accessory", StringComparison.Ordinal) >= 0)
                {
                    if (material.name.IndexOf("_001", StringComparison.Ordinal) >= 0)
                    {
                        //
                        myAccessoryNeck = AccessoryNeck.Ribbon;
                    }
                }
            }
        }
    }
Exemplo n.º 2
0
 //ヒット判定
 void OnTriggerStay(Collider other)
 {
     if (isBodyHit)
     {
         return;
     }
     //レイヤーでフィルタかけたほうが安全です
     {
         isBodyHit = true;
         var Player = other.gameObject;
         if (Player != null)
         {
             if (Player.GetComponent <BackClothes>())
             {
                 var backClothes = Player.GetComponent <BackClothes>();
                 Body             = backClothes.Body;
                 isVRoid          = backClothes.IsVRoid;
                 bodyAcceeoryType = backClothes.IsAccessoryNeck;
             }
         }
     }
 }