Exemplo n.º 1
0
        public static LwoObject CopyObject(this AccessDatabase @this, int lot, int id = -1)
        {
            var source = @this.LoadObject(lot);

            var destination = @this.NewObject(id);

            foreach (var column in source.Row)
            {
                if (column.Name == "id")
                {
                    continue;
                }

                destination.Row[column.Name].Value = column.Value;
                destination.Row[column.Name].Type  = column.Type;
            }

            foreach (var component in source)
            {
                var destinationComponent = new LwoComponent(component.Id);

                destination.Add(destinationComponent);

                var sourceRow = component.Row;

                if (sourceRow == default)
                {
                    continue;
                }

                var destinationRow = destinationComponent.Row;

                foreach (var column in sourceRow)
                {
                    if (column.Name == "id")
                    {
                        continue;
                    }

                    destinationRow[column.Name].Value = column.Value;
                    destinationRow[column.Name].Type  = column.Type;
                }
            }

            return(destination);
        }
Exemplo n.º 2
0
        public static async Task ExportToWavefrontAsync(this LuzFile @this, AccessDatabase database, string source, string resources, string result)
        {
            TerrainFile terrain;

            await using (var stream = File.OpenRead(Path.Combine(source, @this.TerrainFileName)))
            {
                using var reader = new BitReader(stream);

                terrain = new TerrainFile();

                terrain.Deserialize(reader);
            }

            var levels = new LvlFile[@this.Scenes.Length];

            for (var i = 0; i < @this.Scenes.Length; i++)
            {
                var scene = @this.Scenes[i];

                await using var stream = File.OpenRead(Path.Combine(source, scene.FileName));

                using var reader = new BitReader(stream);

                var level = new LvlFile();

                level.Deserialize(reader);

                levels[i] = level;
            }

            var objects = new List <LevelObjectTemplate>();

            foreach (var level in levels)
            {
                if (level.LevelObjects?.Templates == default)
                {
                    continue;
                }

                foreach (var template in level.LevelObjects.Templates)
                {
                    if (!template.LegoInfo.TryGetValue("add_to_navmesh", out var add))
                    {
                        continue;
                    }

                    if (!(bool)add)
                    {
                        continue;
                    }

                    objects.Add(template);
                }
            }

            foreach (var template in objects)
            {
                var instance = database.LoadObject(template.Lot);

                var renderer = instance.GetComponent <RenderComponentTable>();

                if (renderer == default)
                {
                    continue;
                }

                Console.WriteLine(renderer.render_asset);
            }
        }