public void testLogger() { AbstractLogger logger = Init.Log(); logger.LogMessage(AbstractLogger.Error, "SAlut"); logger.LogMessage(AbstractLogger.Info, "yo"); }
public bool AddPlayer(string connectionId) { bool added = false; for (int i = 0; i < GameUtils.PLAYER_COUNT; i++) { if (_game.players[i] == null) { _game.players[i] = new Player(connectionId, _game); logger.LogMessage(LogLevel.INFO, "Player " + (i + 1) + " has joined, id: " + connectionId); added = true; break; } } if (!added) { return(false); } if (ReadyToStart()) { StartGame(); } return(true); }
public void Main() { AbstractLogger loggerChian = GetChainOfLoggers(); loggerChian.LogMessage(AbstractLogger.Debug, "debug"); loggerChian.LogMessage(AbstractLogger.Warning, "warning"); loggerChian.LogMessage(AbstractLogger.Error, "error"); }
public void LogMessage(int level, string message) { if (Level <= level) { Write(message); } NextLogger?.LogMessage(level, message); }
public void LogMessage(int level, string message, string elem0 = null, string elem1 = null) { if (Level == level) { Write(message, elem0, elem1); } _nextLogger?.LogMessage(level, message, elem0, elem1); }
public void LogMessage(int level, string message) { if (Level <= level) { Write(message); } if (_nextLogger != null) { _nextLogger.LogMessage(level, message); } }
public void ChangeName(string connectionId, string name) { Debug.WriteLine("Changing name " + connectionId + " to: " + name); for (int i = 0; i < GameUtils.PLAYER_COUNT; i++) { if (players[i] != null && players[i].Id == connectionId) { players[i].Name = name; logger.LogMessage(LogLevel.DEBUG, "Set player " + (i + 1) + " name to: " + name); break; } } }
public void RemovePlayer(string connectionId) { if (_game.gameStarted) { StopGame(); } for (int i = 0; i < GameUtils.PLAYER_COUNT; i++) { if (_game.players[i] != null && _game.players[i].Id == connectionId) { _game.players[i] = null; logger.LogMessage(LogLevel.FILE, "Player " + (i + 1) + " has left, id: " + connectionId); break; } } }
// ======================================================================== // =========================== MAIN ENTRY POINT =========================== // ======================================================================== public void Run() { // set up loggers using chain of responsibility pattern Console.ForegroundColor = ConsoleColor.White; defaultLogger.SetNext(importantLogger); importantLogger.SetNext(fileLogger); fileLogger.SetNext(criticalLogger); criticalLogger.SetNext(null); defaultLogger.LogMessage(60, "Loggers setup!"); // Create render window GameWindow = CreateRenderWindow(Styles.Close); Vector2f winSize = GameWindow.GetView().Size; // Load resources CreateSprites(); GameState.InitRandom(5); builder = new MapBuilder(); builder.LoadSprites(); director = new Director(builder); director.Construct(); GameState.TileMap = builder.GetResult(); // Portal creation PortalProspect portal = new PortalProspect(); Caretaker m1 = new Caretaker(); Caretaker m2 = new Caretaker(); portal.Pos = new Vector2f(3 * 64f, 45 * 64f); portal.Tex = TextureHolder.GetInstance().Get(TextureIdentifier.Portal); m1.Memento = portal.CreateMemento(); portal.Pos = new Vector2f(60 * 64f, 3 * 64f); portal.Tex = TextureHolder.GetInstance().Get(TextureIdentifier.PortalRed); m2.Memento = portal.CreateMemento(); GameState.NonCollidableRep.GetIterator().Add(portal); // Generate additional objects (destructibles, indestructibles, pickupables) SpawningManager(20, 15, 60, 20); // View MainView = GameWindow.DefaultView; ZoomedView = new View(MainView); GameWindow.SetView(ZoomedView); // weapon prototype weaponProtoype = new Pistol(mediator); // Player init CreateMainPlayer(); mediator.GetPlayerText(MainPlayer.PlayerBar); ConnectionManager connectionManager = new ConnectionManager("http://underpoweredserver.tplinkdns.com:51230/sd-server"); GameState.ConnectionManagerProxy = new Managers.Proxy.ConnectionManagerProxy(connectionManager); bool isPlayerSpawned = ForceSpawnObject(MainPlayer); if (isPlayerSpawned) { GameState.PlayerRep.GetIterator().Add(MainPlayer); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2000)); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2200)); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2400)); } PlayerEventManager.Subscribe(PlayerEventType.KilledPlayer, GameplayUI.KillNotifier); PlayerEventManager.Subscribe(PlayerEventType.KilledPlayer, GameplayUI.Scoreboard); var mPos = GameWindow.MapPixelToCoords(Mouse.GetPosition(GameWindow)); while (GameWindow.IsOpen) { GameWindow.Clear(); GameWindow.DispatchEvents(); if (this.HasFocus) { this.ProccesKeyboardInput(); mPos = GameWindow.MapPixelToCoords(Mouse.GetPosition(GameWindow)); } Time deltaTime = FrameClock.Restart(); if (GameState.ConnectionManagerProxy.ActivityClock.ElapsedTime.AsSeconds() > (1f / multiplayerSendRate) && GameState.ConnectionManagerProxy.IsConnected()) { GameState.ConnectionManagerProxy.ActivityClock.Restart(); SendPos(GameState.ConnectionManagerProxy.Connection); } var middlePoint = VectorUtils.GetMiddlePoint(MainPlayer.Position, mPos); MainPlayer.Heading = VectorUtils.GetAngleBetweenVectors(MainPlayer.Position, mPos); MainPlayer.LookingAtPoint = mPos; SpawnPortal(portal, m1, m2); UpdateLoop(deltaTime, mPos); lock (SFMLLock) { DrawLoop(); GameWindow.SetView(MainView); GameWindow.Draw(GameplayUI.Scoreboard); GameWindow.Draw(GameplayUI.RespawnMesage); GameWindow.Draw(GameplayUI.KillNotifier); GameWindow.Draw(GameplayUI.InGameLog); if (container.Show) { GameWindow.Draw(container.composite); } ZoomedView.Center = middlePoint; ZoomedView.Zoom(zoomView); zoomView = 1.0f; GameWindow.SetView(ZoomedView); GameWindow.Display(); } } }