private void OnSceneLoaded(Scene loadedScene, LoadSceneMode sceneLoadMode)
    {
        if (loadedScene.name.Equals("BOOT"))
        {
            return;
        }

        levelController = AbstractLevelController.Instance;
        levelController.SetupLevel(this);
        m_SceneLoading = false;

        DataManager.SetLastPlayedLevel(loadedScene.name);

#if UNITY_EDITOR
        Debug.LogFormat("[{0}]Scene loaded: {1}", this.gameObject.name, loadedScene.name);
#endif
    }
Exemplo n.º 2
0
 protected virtual void OnDestroy()
 {
     m_Instance = null;
 }