Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        ab = FindObjectOfType <AbilityHealer>();



        prewiew.SetActive(true);
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        att = FindObjectOfType <AttackBaseHealer>();
        ab  = FindObjectOfType <AbilityHealer>();


        prewiew.SetActive(true);
    }
 // Use this for initialization
 void Start()
 {
     selection      = FindObjectOfType <SelectionController>();
     tankP1         = FindObjectOfType <PositionTester>();
     healerP1       = FindObjectOfType <PositionHealer>();
     tankP2         = FindObjectOfType <PositionTester2>();
     healerP2       = FindObjectOfType <PositionHealer2>();
     utilityP2      = FindObjectOfType <PositionUtility2>();
     dealerP2       = FindObjectOfType <PositionDealer2>();
     lm             = FindObjectOfType <LifeManager>();
     turn           = FindObjectOfType <TurnManager>();
     isAttackHealer = false;
     ab             = FindObjectOfType <AbilityHealer>();
     vibrato        = 10;
     strength       = 0.1f;
 }
    public void Start()
    {
        prova                   = 5;
        myTurn                  = false;
        lm                      = FindObjectOfType <LifeManager>();
        timer                   = 0.5f;
        contMp                  = 4;
        selection               = FindObjectOfType <SelectionController>();
        turn                    = FindObjectOfType <TurnManager>();
        transform.position      = grid.GetWorldPosition(x, y);
        maxRangeHzHealerPlayer1 = x;
        maxRangeVtHealerPlayer1 = y;
        turn.isTurn             = true;
        att                     = GetComponent <AttackBaseHealer>();

        ab = FindObjectOfType <AbilityHealer>();
    }
    void Start()
    {
        timer        = 0f;
        attTankP1    = FindObjectOfType <AttackBase1>();
        attTankP2    = FindObjectOfType <AttackBase2>();
        attHealerP1  = FindObjectOfType <AttackBaseHealer>();
        attHealerP2  = FindObjectOfType <AttackBaseHealer2>();
        attUtilityP1 = FindObjectOfType <AttackBaseUtility>();
        attUtilityP2 = FindObjectOfType <AttackBaseUtility2>();
        attDealerP1  = FindObjectOfType <AttackBaseDealer>();
        attDealerP2  = FindObjectOfType <AttackBaseDealer2>();

        abTankP1    = FindObjectOfType <AbilityTank>();
        abTankP2    = FindObjectOfType <AbilityTank2>();
        abHealerP1  = FindObjectOfType <AbilityHealer>();
        abHealerP2  = FindObjectOfType <AbilityHealer2>();
        abUtilityP1 = FindObjectOfType <AbilityUtility>();
        abUtilityP2 = FindObjectOfType <AbilityUtility2>();
        abDealerP1  = FindObjectOfType <AbilityDealer>();
        abDealerP2  = FindObjectOfType <AbilityDealer2>();

        inputPad     = FindObjectOfType <InputTester>();
        inputChecker = FindObjectOfType <InputChecker>();
    }