Exemplo n.º 1
0
    public void Created()
    {
        if (created)
        {
            return;
        }

        if (GetComponentInChildren <AbilityBase>() != null)
        {
            AbilityBase ability = GetComponentInChildren <AbilityBase>();

            abilityName   = ability.GetAbilityName();
            abilityText   = ability.GetInfo();
            abilitySprite = ability.GetInventoryImageSprite();

            if (ability.GetComponent <Animator>() != null)
            {
                ability.GetComponent <Animator>().enabled = false;
            }

            //ability.GetBattleImageHolder().GetComponent<Image>().sprite = yellowBox;

            //ability.GetBattleImageHolder().GetComponent<Image>().enabled = false;
            //ability.GetInventoryImageHolder().GetComponent<Image>().enabled = true;

            created = true;
        }
    }
Exemplo n.º 2
0
    public void EquipAbility(AbilityBase abilityToEquip, bool isOnLoad, int slotNr)
    {
        Item newItem = ScriptableObject.CreateInstance("Item") as Item;

        newItem.name   = abilityToEquip.name;
        newItem.prefab = abilityToEquip.gameObject;

        if (isOnLoad)
        {
            for (int i = 0; i < equippedAbilitySlots.Count; i++)//(InventorySlot inventorySlot in equippedAbilitySlots)
            {
                if (equippedAbilitySlots[i].GetItem() == null && i == slotNr)
                {
                    equippedAbilitySlots[i].AddItem(newItem);
                    InitiateEquippedAbilities();
                    if (isOnLoad)
                    {
                        foreach (InventorySlot slot in abilitySlots)
                        {
                            if (slot.item != null)
                            {
                                if (slot.item.prefab.GetComponent <AbilityBase>() != null)
                                {
                                    if (abilityToEquip.GetAbilityName() == slot.item.prefab.GetComponent <AbilityBase>().GetAbilityName())
                                    {
                                        slot.GetComponentInChildren <InventoryAbility>().EquipFromLoad();
                                    }
                                }
                            }
                        }
                    }

                    break;
                }
            }
        }
        else
        {
            foreach (InventorySlot inventorySlot in equippedAbilitySlots)
            {
                if (inventorySlot.GetItem() == null)
                {
                    inventorySlot.AddItem(newItem);
                    InitiateEquippedAbilities();
                    break;
                }
            }
        }
    }