void Start() { dataScript = GameObject.Find("Data").GetComponent <Data>(); musicControlScript = GameObject.Find("MusicController").GetComponent <MusicController>(); game_controller = GameObject.Find("GameController").GetComponent <A_1_GameController>(); time_script = GameObject.Find("GameController").GetComponent <Timer>(); //round_text.text = "回合:1"; //score_text.text = "得分:" + (count / 2); time_text.text = "0"; //switch (dataScript.level) //{ // case 1: // level_text.text = "相同素材配对-初级"; // break; // case 2: // level_text.text = "相同素材配对-中级"; // break; // case 4: // level_text.text = "不同素材配对-初级"; // break; // case 5: // level_text.text = "不同素材配对-中级"; // break; // case 3: // level_text.text = "相同素材配对-高级"; // break; // case 6: // level_text.text = "相同素材配对-高级"; // break; // case 7: // level_text.text = "理解-初级"; // break; // case 8: // level_text.text = "理解-中级"; // break; // case 9: // level_text.text = "理解-高级"; // break; // case 11: // level_text.text = "表达-初级"; // break; // case 12: // level_text.text = "表达-中级"; // break; // case 13: // level_text.text = "表达-高级"; // break; //} }
//当前对象的编号 //int object_num; void Start() { //获取物体本身 Player = gameObject.transform; position_reset = gameObject.transform.position; rotation_reset = gameObject.transform.rotation; //获取外层物体 father_object = transform.parent.gameObject.transform.parent.gameObject; //获取脚本内容 game_controller = GameObject.Find("GameController").GetComponent <A_1_GameController>(); musicControlScript = GameObject.Find("MusicController").GetComponent <MusicController>(); scoreBarScript = GameObject.Find("UI/StarBar").GetComponent <A_1_ScoreBar>(); //设置对象为待机 animIndex = 0; }