Exemplo n.º 1
0
    void Start()
    {
        dataScript         = GameObject.Find("Data").GetComponent <Data>();
        musicControlScript = GameObject.Find("MusicController").GetComponent <MusicController>();
        game_controller    = GameObject.Find("GameController").GetComponent <A_1_GameController>();
        time_script        = GameObject.Find("GameController").GetComponent <Timer>();

        //round_text.text = "回合:1";
        //score_text.text = "得分:" + (count / 2);
        time_text.text = "0";

        //switch (dataScript.level)
        //{
        //    case 1:
        //        level_text.text = "相同素材配对-初级";
        //        break;
        //    case 2:
        //        level_text.text = "相同素材配对-中级";
        //        break;
        //    case 4:
        //        level_text.text = "不同素材配对-初级";
        //        break;
        //    case 5:
        //        level_text.text = "不同素材配对-中级";
        //        break;
        //    case 3:
        //        level_text.text = "相同素材配对-高级";
        //        break;
        //    case 6:
        //        level_text.text = "相同素材配对-高级";
        //        break;
        //    case 7:
        //        level_text.text = "理解-初级";
        //        break;
        //    case 8:
        //        level_text.text = "理解-中级";
        //        break;
        //    case 9:
        //        level_text.text = "理解-高级";
        //        break;
        //    case 11:
        //        level_text.text = "表达-初级";
        //        break;
        //    case 12:
        //        level_text.text = "表达-中级";
        //        break;
        //    case 13:
        //        level_text.text = "表达-高级";
        //        break;
        //}
    }
Exemplo n.º 2
0
    //当前对象的编号
    //int object_num;

    void Start()
    {
        //获取物体本身
        Player         = gameObject.transform;
        position_reset = gameObject.transform.position;
        rotation_reset = gameObject.transform.rotation;

        //获取外层物体
        father_object = transform.parent.gameObject.transform.parent.gameObject;

        //获取脚本内容
        game_controller    = GameObject.Find("GameController").GetComponent <A_1_GameController>();
        musicControlScript = GameObject.Find("MusicController").GetComponent <MusicController>();
        scoreBarScript     = GameObject.Find("UI/StarBar").GetComponent <A_1_ScoreBar>();

        //设置对象为待机
        animIndex = 0;
    }