Exemplo n.º 1
0
    public void CreateVideoFromByteArray(string filePath, int width, int height, int frameRate)
    {
        byte[]   frameData   = new byte[width * height * 4];
        GCHandle frameHandle = GCHandle.Alloc(frameData, GCHandleType.Pinned);

        // Start the recording session
        int encoderHandle = AVProMovieCapturePlugin.CreateRecorderAVI(filePath, (uint)width, (uint)height, frameRate, (int)AVProMovieCapturePlugin.PixelFormat.RGBA32, false, _videoCodecIndex, false, 0, 0, -1, -1, false, false, false);

        if (encoderHandle >= 0)
        {
            AVProMovieCapturePlugin.Start(encoderHandle);

            // Write out 100 frames
            int numFrames = 100;
            for (int i = 0; i < numFrames; i++)
            {
                // TODO: update the byte array with your data :)


                // Wait for the encoder to be ready for the next frame
                int numAttempts = 32;
                while (numAttempts > 0)
                {
                    if (AVProMovieCapturePlugin.IsNewFrameDue(encoderHandle))
                    {
                        // Encode the new frame
                        AVProMovieCapturePlugin.EncodeFrame(encoderHandle, frameHandle.AddrOfPinnedObject());
                        break;
                    }
                    System.Threading.Thread.Sleep(1);
                    numAttempts--;
                }
            }

            // End the session
            AVProMovieCapturePlugin.Stop(encoderHandle, false);
            AVProMovieCapturePlugin.FreeRecorder(encoderHandle);
        }

        if (frameHandle.IsAllocated)
        {
            frameHandle.Free();
        }
    }
    public void StopCapture()
    {
        if (_capturing)
        {
            Debug.Log("[AVProMovieCapture] Stopping capture");
            _capturing = false;
        }

        if (_handle >= 0)
        {
            AVProMovieCapturePlugin.Stop(_handle);
            System.Threading.Thread.Sleep(100);
            AVProMovieCapturePlugin.FreeRecorder(_handle);
            _handle = -1;
        }

        _fileInfo = null;

        if (_audioCapture)
        {
            _audioCapture.enabled = false;
        }

        Time.captureFramerate       = 0;
        Application.targetFrameRate = -1;

        if (_oldVSyncCount > 0)
        {
            QualitySettings.vSyncCount = _oldVSyncCount;
            _oldVSyncCount             = 0;
        }

        if (_texture != null)
        {
            Destroy(_texture);
            _texture = null;
        }
    }
Exemplo n.º 3
0
    public virtual void StopCapture(bool skipPendingFrames = false)
    {
        UnprepareCapture();

        if (_capturing)
        {
            Debug.Log("[AVProMovieCapture] Stopping capture");
            _capturing = false;
        }

#if AVPRO_MOVIECAPTURE_GLISSUEEVENT_52
        GL.IssuePluginEvent(_freeEventFunction, AVProMovieCapturePlugin.PluginID | (int)AVProMovieCapturePlugin.PluginEvent.FreeResources);
#else
        GL.IssuePluginEvent(AVProMovieCapturePlugin.PluginID | (int)AVProMovieCapturePlugin.PluginEvent.FreeResources);
#endif

        if (_handle >= 0)
        {
            AVProMovieCapturePlugin.Stop(_handle, skipPendingFrames);
            //System.Threading.Thread.Sleep(100);
            AVProMovieCapturePlugin.FreeRecorder(_handle);
            _handle = -1;
        }

        _fileInfo = null;

        if (_audioCapture)
        {
            _audioCapture.enabled = false;
        }

        if (_motionBlur)
        {
            _motionBlur.enabled = false;
        }

        // Restore Unity timing
        Time.captureFramerate       = 0;
        Application.targetFrameRate = _oldTargetFrameRate;
        _oldTargetFrameRate         = -1;

        if (_oldFixedDeltaTime > 0f)
        {
            Time.fixedDeltaTime = _oldFixedDeltaTime;
        }
        _oldFixedDeltaTime = 0f;

        if (_oldVSyncCount > 0)
        {
            QualitySettings.vSyncCount = _oldVSyncCount;
            _oldVSyncCount             = 0;
        }

        _motionBlur = null;

        if (_texture != null)
        {
            Destroy(_texture);
            _texture = null;
        }
    }