Exemplo n.º 1
0
        public void SelectEffectWithComponentDescription(AudioComponentDescription?componentDescription, Action completionHandler)
        {
            if (isPlaying)
            {
                player.Pause();
            }

            if (effect != null)
            {
                engine.DisconnectNodeInput(effect);
                engine.DisconnectNodeInput(engine.MainMixerNode);

                engine.Connect(player, engine.MainMixerNode, file.ProcessingFormat);

                engine.DetachNode(effect);

                effect     = null;
                AudioUnit  = null;
                PresetList = new AUAudioUnitPreset[0];
            }

            if (componentDescription.HasValue)
            {
                AVAudioUnit.FromComponentDescription(componentDescription.Value, AudioComponentInstantiationOptions.OutOfProcess, (avAudioUnitEffect, AVError) => {
                    if (AVError != null || avAudioUnitEffect == null)
                    {
                        Console.WriteLine("SelectEffectWithComponentDescription error!");
                        return;
                    }

                    effect = avAudioUnitEffect;
                    engine.AttachNode(avAudioUnitEffect);

                    engine.DisconnectNodeInput(engine.MainMixerNode);

                    engine.Connect(player, avAudioUnitEffect, file.ProcessingFormat);
                    engine.Connect(avAudioUnitEffect, engine.MainMixerNode, file.ProcessingFormat);

                    AudioUnit  = avAudioUnitEffect.AUAudioUnit;
                    PresetList = avAudioUnitEffect.AUAudioUnit.FactoryPresets ?? new AUAudioUnitPreset[0];
                    Done(completionHandler);
                });
            }
            else
            {
                Done(completionHandler);
            }
        }
Exemplo n.º 2
0
 public void Pause()
 {
     IsPaused = true;
     PlayerNode.Pause();
 }
Exemplo n.º 3
0
 ///<Summary>
 /// Pause playback if playing (does not resume)
 ///</Summary>
 public void Pause()
 {
     player?.Pause();
 }