Exemplo n.º 1
0
 public Attack(ATTACK_TYPES atkType, float speed, float reloadTime,
               int power, float slowDuration = 0, float slowIntesity = 0,
               int splashReduction           = 0, int aoe = 0)
 {
     m_AtkType         = atkType;
     m_Speed           = speed;
     m_ReloadTime      = reloadTime;
     m_Power           = power;
     m_SlowDuration    = slowDuration;
     m_SlowIntensity   = slowIntesity;
     m_SplashReduction = splashReduction;
     m_AreaOfEffect    = aoe;
 }
Exemplo n.º 2
0
        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            ATTACK_TYPES atValue = (ATTACK_TYPES)value;

            if (atValue == ATTACK_TYPES.AT_MELEE)
            {
                return("Melee");
            }
            else if (atValue == ATTACK_TYPES.AT_RANGED)
            {
                return("Ranged");
            }
            else if (atValue == ATTACK_TYPES.AT_AOE)
            {
                return("AoE");
            }
            return(ATTACK_TYPES.AT_MELEE);
        }