Exemplo n.º 1
0
        private void AddDualWieldAttacking(AT.Character.Situation.AttackSituation sit)
        {
            if (sit.action.IsReaction)
            {
                return;
            }
            Sheet character = sit.action.actor.CharSheet;

            if (character.HasTypeOfCondition <AT.Character.Condition.DualWieldAttacking> ())
            {
                //Nothing
            }
            else
            {
                bool offhand = (sit.action.ActionOptions [0].chosenChoice as AttackTypeChoice).IsOffhand();
                character.TakeCondition(new AT.Character.Condition.DualWieldAttacking(!offhand));
            }
        }
Exemplo n.º 2
0
 private static void Add2ArmourClass(AT.Character.Situation.AttackSituation sit)
 {
     sit.ArmorClassGauge.Modify(new Modifier(2, "shield"));
 }
Exemplo n.º 3
0
 public void FlagDisadvantage(AT.Character.Situation.AttackSituation sit)
 {
     sit.FlagDisadvantage();
 }
Exemplo n.º 4
0
        void CursedWillBeAttacked(AT.Character.Situation.AttackSituation sit)
        {
//			Debug.Log ("Disi!");
            sit.FlagAdvantage();
        }
Exemplo n.º 5
0
        void CursedWillPerform(AT.Character.Situation.AttackSituation sit)
        {
//			Debug.Log ("Disi!");
            sit.FlagDisadvantage();
        }