Exemplo n.º 1
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlSound(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 2
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 public LootData(ASerial serial) : base(serial)
 {
 }
Exemplo n.º 3
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public TavChill(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 4
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 public XmlQuestPoints(ASerial serial) : base(serial)
 {
 }
Exemplo n.º 5
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlFire(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 6
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlSaveItem(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 7
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlDex(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 8
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public TAVFlourish(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 9
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 public XmlReferralRewards(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 10
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlWeaponAbility(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 11
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlFreeze(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 12
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlLifeDrain(ASerial serial) :  base(serial)
        {
        }
Exemplo n.º 13
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlAddTithing(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 14
0
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlObject(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 15
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 public ExpPowerHour(ASerial serial) : base(serial)
 {
 }
 // a serial constructor is REQUIRED
 public XmlAddFaction(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 17
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 public XmlUse(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 18
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 public PlayerAttloop(ASerial serial) : base(serial)
 {
 }
 // a serial constructor is REQUIRED
 public SlayerTitleAttachment(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 20
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 public WeakParagon(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 21
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlSocketable(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 22
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlData(ASerial serial)
            : base(serial)
        {
        }
 // needed for deserialization
 public XmlAttachment(ASerial serial)
 {
     this.m_Serial = serial;
 }
Exemplo n.º 24
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 public XmlDateCount(ASerial serial) : base(serial)
 {
 }
Exemplo n.º 25
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 // a serial constructor is REQUIRED
 public XmlQuestAttachment(ASerial serial)
     : base(serial)
 {
 }
Exemplo n.º 26
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 //serial constructor
 public Keyguard(ASerial serial) : base(serial)
 {
 }
        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlEnemyMastery(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 28
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        private string m_PropertyListString = null; // string displayed in the properties list

        // a serial constructor is REQUIRED
        public XmlRestrictEquip(ASerial serial)
            : base(serial)
        {
        }
Exemplo n.º 29
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlMorph(ASerial serial) : base(serial)
        {
        }
Exemplo n.º 30
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlMessage(ASerial serial) : base(serial)
        {
        }