// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlSound(ASerial serial) : base(serial) { }
public LootData(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public TavChill(ASerial serial) : base(serial) { }
public XmlQuestPoints(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlFire(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlSaveItem(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlDex(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public TAVFlourish(ASerial serial) : base(serial) { }
public XmlReferralRewards(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlWeaponAbility(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlFreeze(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlLifeDrain(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlAddTithing(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlObject(ASerial serial) : base(serial) { }
public ExpPowerHour(ASerial serial) : base(serial) { }
// a serial constructor is REQUIRED public XmlAddFaction(ASerial serial) : base(serial) { }
public XmlUse(ASerial serial) : base(serial) { }
public PlayerAttloop(ASerial serial) : base(serial) { }
// a serial constructor is REQUIRED public SlayerTitleAttachment(ASerial serial) : base(serial) { }
public WeakParagon(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlSocketable(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlData(ASerial serial) : base(serial) { }
// needed for deserialization public XmlAttachment(ASerial serial) { this.m_Serial = serial; }
public XmlDateCount(ASerial serial) : base(serial) { }
// a serial constructor is REQUIRED public XmlQuestAttachment(ASerial serial) : base(serial) { }
//serial constructor public Keyguard(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlEnemyMastery(ASerial serial) : base(serial) { }
private string m_PropertyListString = null; // string displayed in the properties list // a serial constructor is REQUIRED public XmlRestrictEquip(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlMorph(ASerial serial) : base(serial) { }
// These are the various ways in which the message attachment can be constructed. // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword. // Other overloads could be defined to handle other types of arguments // a serial constructor is REQUIRED public XmlMessage(ASerial serial) : base(serial) { }