Exemplo n.º 1
0
    //-------------------------------------------------------------------------

    /// <summary>
    /// Coroutine to run the text display flow.
    /// </summary>
    /// <param name="aRMessages">Data of the thread texts (time + key)</param>
    /// <returns></returns>
    private IEnumerator ShowText(ARMessages aRMessages)
    {
        threadAnimation.SetActive(true);

        int currentAnimationIndex =
            threadAnimation.transform.GetSiblingIndex();

        for (int i = 0; i < aRMessages.localizationSeries.
             localizationTexts.Length; i++)
        {
            // Perform the delay.
            yield return(new WaitForSeconds(aRMessages.localizationSeries.localizationTexts[i].delayTime));

            // Generate the text frame.
            GameObject text = Instantiate
                                  (threadTextTemplate, threadTextParent);
            // Call the right text.
            text.GetComponentInChildren <Text>().text =
                displayTextAsked(aRMessages.localizationSeries.localizationTexts[i].key);
            //// Move the animation down.
            //threadAnimation.transform.
            //    SetSiblingIndex(++currentAnimationIndex);
        }

        threadAnimation.SetActive(false);
    }
Exemplo n.º 2
0
    //-------------------------------------------------------------------------

    /// <summary>
    /// Ask for displaying texts on the UI thread.
    /// </summary>
    /// <param name="aRMessages">Time and text keys sent to the UI part.</param>
    private void AskThreadDisplay(ARMessages aRMessages)
    {
        threadMessagePassAsked(aRMessages);
    }
Exemplo n.º 3
0
    //-------------------------------------------------------------------------

    /// <summary>
    /// Display the thread text. Use the coroutine to set up the waiting period.
    /// </summary>
    public void DisplayThreadText(ARMessages aRMessages)
    {
        _currentCoroutine = StartCoroutine(ShowText(aRMessages));
    }