Exemplo n.º 1
0
    // Use this for initialization
    public override void Initialize(Action <SystemBase> OnInitialized = null)
    {
        if (!APP.IsReady) // checking whether APP is active or not
        {
            APP.WaitForSubsystem(APP.PlayerTankManager, Start);
            return;
        }

        if (APP.PlayerTankManager.isArcade) // checking if current game mode is arcade mode
        {
            if (APP.PlayerTankManager._ArcadeMode == arcadeMode.defend || APP.PlayerTankManager._ArcadeMode == arcadeMode.SearchAndDestroy)
            {
                defendModeSettings = FindObjectOfType <ExitZone>();
            }
        }

        levelManagerRef = FindObjectOfType <LevelManager>();
        myCanvas        = GetComponent <Canvas>();

        myCanvas.enabled = false;
        Time.timeScale   = 1;

        if (loadingOverlay)
        {
            loadingOverlay.SetActive(false);
        }

        if (restartMissionPrompt)
        {
            restartMissionPrompt.SetActive(false);
        }

        if (leaveMissionPrompt)
        {
            leaveMissionPrompt.SetActive(false);
        }

        gameWon       = false;
        IsInitialized = true;

        if (OnInitialized != null)
        {
            OnInitialized.Invoke(this);
        }
    }