public AttackPlanner(APGameState gameState, int prevScore, ActionPointPanel actionPointPanel) : base(gameState, prevScore, actionPointPanel) { _gameState = gameState.Clone(); _prevScore = prevScore; _actionPointPanel = actionPointPanel; }
protected void SetNode(APGameState prevGameState, int prevScore, ActionPointPanel actionPointPanel) { _gameState = prevGameState.Clone(); _score = prevScore; _actionPointPanel = actionPointPanel; }
public AttackPlanner(APGameState gameState, int prevScore) : base(gameState, prevScore) { _gameState = gameState.Clone(); _prevScore = prevScore; }
public APPlanner(APGameState gameState, int prevScore) { _gameState = gameState.Clone(); _prevScore = prevScore; }
protected void SetNode(APGameState prevGameState, int prevScore) { _gameState = prevGameState.Clone(); _score = prevScore; }