// Start is called before the first frame update void Start() { style = new GUIStyle(); style.font = (Font)Resources.Load("Lemon"); style.fontSize = 60; style.normal.textColor = Color.red; styleA = new GUIStyle(); styleA.font = (Font)Resources.Load("Lemon"); styleB = new GUIStyle(); styleB.font = (Font)Resources.Load("Lemon"); styleB.fontSize = 40; styleB.normal.textColor = Color.white; styleC = new GUIStyle(); styleC.font = (Font)Resources.Load("Lemon"); styleC.fontSize = 60; styleC.normal.textColor = Color.red; styleD = new GUIStyle(); styleD.font = (Font)Resources.Load("Lemon"); styleD.fontSize = 100; styleD.normal.textColor = Color.red; saveItems = GameObject.Find("AM_Teleportplatte").GetComponent <AM_end>(); deathScreen = GameObject.Find("AM_Funktionen").transform.Find("DeathScreen").gameObject; endScreen = GameObject.Find("AM_Funktionen").transform.Find("EndScreen").gameObject; transparent.a = 0f; }
// Start is called before the first frame update void Start() { //respawnScript = GameObject.Find("RabbitWarrior01").GetComponent<AM_respawnPoint>(); // verlinken: guiScript = GameObject.Find("AM_Teleportplatte").GetComponent <AM_end>(); respawnScript = gameObject.GetComponent <AM_respawnPoint>(); fass.AddComponent <AM_charHolder>(); }
// Start is called before the first frame update void Start() { guiScript = GameObject.Find("AM_Teleportplatte").GetComponent <AM_end>(); }