Exemplo n.º 1
0
 //Checks to see if current or previosu rank is higher
 private bool CheckRating()
 {
     Debug.Log("compare");
     for (int i = 0; i < AMS_ScoreController.letterRanks.Length; i++)
     {
         if (PlayerPrefs.GetString(saveLevelInfo) == AMS_ScoreController.letterRanks[i])
         {
             oldRank = i;
         }
         if (AMS_ScoreController.GetScoreRank() == AMS_ScoreController.letterRanks[i])
         {
             newRank = i;
         }
         //Incase a non valaid rank is earned it can be overwritten.
         if (PlayerPrefs.GetString(saveLevelInfo) == "" || PlayerPrefs.GetString(saveLevelInfo) == "6")
         {
             return(true);
         }
     }
     if (oldRank < newRank)
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
Exemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (WereScoresDeleted == true)
     {
         AMS_ScoreController.GetScoreRank();
         Debug.Log("Ranks should disappear");
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 }
Exemplo n.º 3
0
 private void DisplayNewInfo(int i)
 {
     //Original Score
     if (i == 0)
     {
         resultText[0].text = "Score earned: " + AMS_ScoreController.score;
     }
     //Par Time
     if (i == 1)
     {
         resultText[1].text = "Par Time: " + ((int)AMS_ScoreController.parTimes[0] / 60).ToString() + ":" + (AMS_ScoreController.parTimes[0] % 60).ToString("f0");
     }
     //Time Taken
     if (i == 2)
     {
         resultText[2].text = "Time Taken: " + ((int)AMS_ScoreController.timeTaken / 60).ToString() + ":" + (AMS_ScoreController.timeTaken % 60).ToString("f0");
     }
     //Time Bonus Earned
     if (i == 3)
     {
         AMS_ScoreController.CompareTimeToPar();
         resultText[3].text = "Time Bonus Earned: " + AMS_ScoreController.timeBonusEarned;
     }
     //Failure Text
     if (i == 4)
     {
         if (!AMS_ScoreController.victory)
         {
             resultText[4].text        = "Score Failure Multiplier: 0%";
             AMS_ScoreController.score = 0;
         }
         else
         {
             moreInfoTime = 0;
         }
     }
     //Final Score
     if (i == 5)
     {
         resultText[5].text = "Final Score: " + AMS_ScoreController.score;
     }
     //Rank
     if (i == 6)
     {
         resultText[6].text = AMS_ScoreController.GetScoreRank();
         SaveScore();
         goTolevelSelectButton.SetActive(true);
     }
 }
Exemplo n.º 4
0
 //Save the score value
 private void SaveScore()
 {
     saveLevelInfo = "Score " + AMS_ScoreController.lastSceneName;
     //Check that the currently saved score is not higher
     if (PlayerPrefs.HasKey(saveLevelInfo))
     {
         if (CheckRating())
         {
             Debug.Log("New is higher");
             PlayerPrefs.SetString(saveLevelInfo, AMS_ScoreController.GetScoreRank());
         }
         else
         {
             Debug.Log("Old is higher");
         }
     }
     else
     {
         Debug.Log("First time saving here");
         PlayerPrefs.SetString(saveLevelInfo, AMS_ScoreController.GetScoreRank());
     }
 }