Exemplo n.º 1
0
        public virtual object PlayAnimation(params object[] objs)
        {
            string     animName = objs[0] as string;
            AMIN_MODEL model    = AMIN_MODEL.DEFAULT;
            bool       noReset  = true;

            if (objs.Length >= 2)
            {
                model = (AMIN_MODEL)objs[1];
            }
            if (objs.Length >= 3)
            {
                noReset = Convert.ToBoolean(objs[2]);
            }

            Owner.L_Anim_Name = animName;
            Owner.AnimModel   = model;
            if (null == Owner.Anim)
            {
                return(false);
            }
            if (noReset && Owner.Anim.IsPlaying(animName))
            {
                return(true);
            }
            StopAnim();
            try
            {
                if (model == AMIN_MODEL.ONCE)
                {
                    Owner.Anim[animName].wrapMode = WrapMode.ClampForever;
                }
                else if (model == AMIN_MODEL.LOOP)
                {
                    Owner.Anim[animName].wrapMode = WrapMode.Loop;
                }
            }catch (NullReferenceException e)
            {
            }
            if (Owner.Anim.GetClip(animName))
            {
                Owner.Anim.CrossFade(animName);
            }
            return(true);
        }
        public override object CrossFadeAnimation(params object[] objs)
        {
            string     animName = Convert.ToString(objs[0]);
            AMIN_MODEL model    = AMIN_MODEL.DEFAULT;
            bool       noReset  = true;
            bool       isFade   = false;
            float      fadeTime = 0;

            if (objs.Length == 3)
            {
                model   = (AMIN_MODEL)objs[1];
                noReset = Convert.ToBoolean(objs[2]);
            }
            else if (objs.Length == 2)
            {
                isFade   = true;
                fadeTime = (float)objs[1];
            }
            else if (objs.Length == 4)
            {
                isFade   = true;
                fadeTime = (float)objs[3];
            }
            //Debug.LogWarning("L_Anim_Name = " + Owner.L_Anim_Name);
            Owner.L_Anim_Name = animName;
            if (Owner.Anim && Owner.Anim.GetClip(animName) != null)
            {
                if (isFade)
                {
                    return(base.CrossFadeAnimation(animName, model, noReset, fadeTime));
                }
                else
                {
                    return(base.CrossFadeAnimation(animName, model, noReset));
                }
            }
            LoadRoleAnimAndPlay(Owner.property.roleType, animName);
            return(false);
        }
Exemplo n.º 3
0
        public virtual object CrossFadeAnimation(params object[] objs)
        {
            string     animName = Convert.ToString(objs[0]);
            AMIN_MODEL model    = AMIN_MODEL.DEFAULT;
            bool       noReset  = true;
            bool       isFade   = false;
            float      fadeTime = 0;

            if (objs.Length == 3)
            {
                model   = (AMIN_MODEL)objs[1];
                noReset = Convert.ToBoolean(objs[2]);
            }
            else if (objs.Length == 2)
            {
                isFade   = true;
                fadeTime = (float)objs[1];
            }
            else if (objs.Length == 4)
            {
                isFade   = true;
                fadeTime = (float)objs[3];
            }
            Owner.L_Anim_Name = animName;
            Owner.AnimModel   = model;
            if (null == Owner.Anim)
            {
                return(false);
            }
            if (noReset && Owner.Anim.IsPlaying(animName))
            {
                return(true);
            }
            try
            {
                if (model == AMIN_MODEL.ONCE)
                {
                    Owner.Anim[animName].wrapMode = WrapMode.Once;
                }
                else if (model == AMIN_MODEL.LOOP)
                {
                    Owner.Anim[animName].wrapMode = WrapMode.Loop;
                }
            }
            catch (NullReferenceException e)
            {
            }

            if (Owner.Anim.GetClip(animName))
            {
                if (isFade)
                {
                    if (fadeTime < 0.01f)
                    {
                        Owner.Anim.Play(animName);
                    }
                    else
                    {
                        Owner.Anim.CrossFade(animName, fadeTime);
                    }
                    //Debug.LogWarning("CrossFade "+animName+" "+fadeTime);
                }
                else
                {
                    //Debug.LogWarning("CrossFade "+animName+" ");
                    Owner.Anim.CrossFade(animName);
                }
            }
            return(true);
        }