Exemplo n.º 1
0
 public void DisableLockpicking()
 {
     PlayerControls.lockpickingOn = false;
     for (int i = 0; i < oscilators.Count; i++)
     {
         Destroy(oscilators[i].gameObject);
     }
     lockableCaller = null;
     gameObject.SetActive(false);
     rotatingKeyhole.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
 }
Exemplo n.º 2
0
 //oscilatorsCount needs to be between 1 and 4
 public void SetupOscilators(int oscilatorsCount, ALockable rootLockable)
 {
     oscilators          = new List <LockpickingOscilator>();
     lockableCaller      = rootLockable;
     lockpickingComplete = false;
     if ((oscilatorsCount > 4) || (oscilatorsCount < 1))
     {
         Debug.LogError("Trying to setup lockpicking mechanism with wrong number of oscilators.");
         return;
     }
     for (int i = 0; i < oscilatorsCount; i++)
     {
         GameObject oscilator = Instantiate(oscilatorPrefab, layoutGroup.transform);
         oscilators.Add(oscilator.GetComponent <LockpickingOscilator>());
         oscilator.GetComponent <LockpickingOscilator>().SetupRngIntervalPositions();
     }
     correctSingleAngle = baseAngle / oscilatorsCount;
     almostSingleAngle  = correctSingleAngle / 2;
 }
Exemplo n.º 3
0
 public void ToggleLockpicking(int oscilatorsCount, ALockable root)
 {
     lockpickingOn = true;
     lockpicking.SetupOscilators(oscilatorsCount, root);
     lockpicking.gameObject.SetActive(true);
 }