public override void OnInputsEnqueued(AInputEnqueuer enqueuer)
    {
        var direction      = Vector2.zero;
        var steerDirection = Vector2.zero;
        var fire           = false;

        while (enqueuer.HasInputs)
        {
            var input = enqueuer.Inputs.Dequeue();
            switch (input)
            {
            case KeyCode.UpArrow:
                direction += Vector2.up;
                break;

            case KeyCode.DownArrow:
                direction += Vector2.down;
                break;

            case KeyCode.LeftArrow:
                steerDirection += Vector2.left;
                break;

            case KeyCode.RightArrow:
                steerDirection += Vector2.right;
                break;

            case KeyCode.Space:
                fire = true;
                break;
            }
        }

        InputsDequeued(direction.normalized, steerDirection.normalized, fire);
    }
Exemplo n.º 2
0
 public abstract void OnInputsEnqueued(AInputEnqueuer inputQueue);