Exemplo n.º 1
0
 void Awake()
 {
     aiAir            = GetComponent <AI_Aircraft>();
     myFlow           = GetComponent <CombatFlow>();
     outgoingMissiles = new List <BasicMissile>();
     hardpoints       = GetComponent <PlayerInput_Aircraft>().hardpointController;
     myRadar          = GetComponent <Radar>();
     aiEvade          = GetComponent <AI_MissileEvade>();
     aiGrndAttack     = GetComponent <AI_GroundAttack>();
 }
    void Awake()
    {
        // start these vectors with some magnitude, helps facilitate rotation lerping
        targetDir  = transform.forward;
        currentDir = transform.forward;

        myFlow         = GetComponent <CombatFlow>();
        dirAI          = GetComponent <DirectionAI>();
        engine         = GetComponent <EngineControl>();
        myRb           = GetComponent <Rigidbody>();
        rwr            = GetComponent <RWR>();
        aiTgtComputer  = GetComponent <AI_TgtComputer>();
        mslAvoid       = GetComponent <AI_MissileEvade>();
        aiGroundAttack = GetComponent <AI_GroundAttack>();
    }