Exemplo n.º 1
0
 private void SetNodeActionDetails()
 {
     g     = parent.g + action.Cost;
     state = parent.state.Clone();
     state.ClearMetPreconditions(action.GetEffects());
     state.AddUnmetPreconditions(action.GetPreconditions());
     h = GetNumUnmetPreconditions();
 }
Exemplo n.º 2
0
        public AINode(IAIAgent <L, V> agent, IAIGoal <L, V> goal, IAIAction <L, V> action = null, AINode <L, V> parent = null)
        {
            this.agent  = agent;
            this.action = action;
            this.parent = parent;

            if (action == null)
            {
                // This is a goal node
                state = new AIState <L, V>(goal, agent.Memory.CloneState());
                state.AddUnmetPreconditions(goal.GetConditions());
                g = 0;
            }
            else
            {
                // This is an action node
                state = new AIState <L, V>();
                g     = float.MaxValue;
            }
        }