Exemplo n.º 1
0
        public static Constraint.ECollisionsState ConstraintCollisionsStateGUI(Constraint.ECollisionsState state, GUISkin skin)
        {
            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Disable collisions: ", true), GUI.Align(skin.label, TextAnchor.MiddleLeft), new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(25) });

                    UnityEngine.GUI.enabled = !EditorApplication.isPlaying;
                    if (GUILayout.Button(GUI.MakeLabel("Rb " + GUI.Symbols.Synchronized.ToString() + " Rb", false, "Disable all shapes in rigid body 1 against all shapes in rigid body 2."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2 ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2;
                    }

                    if (GUILayout.Button(GUI.MakeLabel("Ref " + GUI.Symbols.Synchronized.ToString() + " Con", false, "Disable Reference object vs. Connected object."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableReferenceVsConnected, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableReferenceVsConnected ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableReferenceVsConnected;
                    }
                    UnityEngine.GUI.enabled = guiWasEnabled;
                }
                GUILayout.EndHorizontal();
            }

            return(state);
        }
Exemplo n.º 2
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // Possible undo performed that deleted the constraint. Remove us.
            if (Constraint == null)
            {
                PerformRemoveFromParent();
                return;
            }

            GUILayout.Label(GUI.MakeLabel(Constraint.Type.ToString(), 24, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));
            GUI.Separator();

            // Render AttachmentPair GUI.
            base.OnPreTargetMembersGUI(skin);

            GUI.Separator();

            Constraint.CollisionsState = ConstraintCollisionsStateGUI(Constraint.CollisionsState, skin);
            Constraint.SolveType       = ConstraintSolveTypeGUI(Constraint.SolveType, skin);

            GUI.Separator();

            Constraint.ConnectedFrameNativeSyncEnabled = ConstraintConnectedFrameSyncGUI(Constraint.ConnectedFrameNativeSyncEnabled, skin);

            GUI.Separator();

            ConstraintRowsGUI(skin);
        }
Exemplo n.º 3
0
        public override void OnPreTargetMembersGUI()
        {
            var skin = InspectorEditor.Skin;

            GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            var newRenderState = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label);

            if (newRenderState != Manager.RenderShapes)
            {
                Manager.RenderShapes = newRenderState;
                EditorUtility.SetDirty(Manager);
            }
            GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true);

            GUI.Separator();

            using (new GUILayout.HorizontalScope()) {
                Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label);
                Manager.ContactColor   = EditorGUILayout.ColorField(Manager.ContactColor);
            }

            Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f);

            GUI.Separator();

            Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies",
                                                              false,
                                                              "Every rigid body instance will be rendered with a unique color (wire framed)."),
                                                Manager.ColorizeBodies,
                                                skin.button,
                                                skin.label);
            Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object",
                                                                        false,
                                                                        "Highlight mouse over object in scene view."),
                                                          Manager.HighlightMouseOverObject,
                                                          skin.button,
                                                          skin.label);
            Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build",
                                                              false,
                                                              "Include debug rendering when building the project."),
                                                Manager.IncludeInBuild,
                                                skin.button,
                                                skin.label);
        }
        public void OnInspectorGUI(GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Disable: ", true), skin.label);
                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject), skin.textField);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();
                GUILayout.Label(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString()), skin.label);
                GUILayout.BeginVertical();
                {
                    if (m_selected.Count == 0)
                    {
                        GUILayout.Label(GUI.MakeLabel("None", true), skin.label, GUILayout.Width(180));
                    }
                    else
                    {
                        int removeIndex = -1;
                        for (int i = 0; i < m_selected.Count; ++i)
                        {
                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]), GUI.Align(skin.textField, TextAnchor.MiddleLeft), GUILayout.Height(20));
                                using (GUI.NodeListButtonColor)
                                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(18)))
                                    {
                                        removeIndex = i;
                                    }
                            }
                            GUILayout.EndHorizontal();
                        }

                        if (removeIndex >= 0)
                        {
                            m_selected.RemoveAt(removeIndex);
                        }
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(12);

            bool applyPressed  = false;
            bool cancelPressed = false;

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = m_selected.Count > 0;
                applyPressed            = GUILayout.Button(GUI.MakeLabel("Apply", true, "Apply current configuration"), skin.button, GUILayout.Width(86), GUILayout.Height(26));
                UnityEngine.GUI.enabled = true;

                GUILayout.BeginVertical();
                {
                    GUILayout.Space(11);
                    cancelPressed = GUILayout.Button(GUI.MakeLabel("Cancel", false, "Cancel/reset"), skin.button, GUILayout.Width(64), GUILayout.Height(18));
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (applyPressed)
            {
                string selectedGroupName   = m_mainObject.GetInstanceID().ToString();
                string mainObjectGroupName = "";
                for (int i = 0; i < m_selected.Count; ++i)
                {
                    mainObjectGroupName += m_selected[i].GetInstanceID().ToString() + (i != m_selected.Count - 1 ? "_" : "");
                }

                m_mainObject.GetOrCreateComponent <CollisionGroups>().AddGroup(mainObjectGroupName, ShouldPropagateToChildren(m_mainObject));
                foreach (var selected in m_selected)
                {
                    selected.GetOrCreateComponent <CollisionGroups>().AddGroup(selectedGroupName, ShouldPropagateToChildren(selected));
                }

                CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false);

                PerformRemoveFromParent();
            }
            else if (cancelPressed)
            {
                PerformRemoveFromParent();
            }
        }
Exemplo n.º 5
0
        private void HandleKeyHandlerGUI(GUIContent name, Utils.KeyHandler keyHandler, GUISkin skin)
        {
            const int keyButtonWidth = 90;

            GUILayout.BeginHorizontal();
            {
                keyHandler.Enable = GUI.Toggle(name,
                                               keyHandler.Enable,
                                               skin.button,
                                               GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                               new GUILayoutOption[] { GUILayout.Width(ToggleButtonSize), GUILayout.Height(ToggleButtonSize) },
                                               new GUILayoutOption[] { GUILayout.Height(ToggleButtonSize) });
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = keyHandler.Enable;

                for (int iKey = 0; iKey < keyHandler.NumKeyCodes; ++iKey)
                {
                    GUIContent buttonLabel = keyHandler.IsDetectingKey(iKey) ?
                                             GUI.MakeLabel("Detecting...") :
                                             GUI.MakeLabel(keyHandler.Keys[iKey].ToString());

                    bool toggleDetecting = GUILayout.Button(buttonLabel, skin.button, GUILayout.Width(keyButtonWidth), GUILayout.Height(ToggleButtonSize));
                    if (toggleDetecting)
                    {
                        keyHandler.DetectKey(this, !keyHandler.IsDetectingKey(iKey), iKey);
                    }
                }

                Rect dropDownButtonRect = new Rect();
                GUILayout.BeginVertical(GUILayout.Height(ToggleButtonSize));
                {
                    GUIStyle tmp = new GUIStyle(skin.button);
                    tmp.fontSize = 6;

                    m_showDropDown = GUILayout.Button(GUI.MakeLabel("v", true), tmp, GUILayout.Width(16), GUILayout.Height(14)) ?
                                     !m_showDropDown :
                                     m_showDropDown;
                    dropDownButtonRect = GUILayoutUtility.GetLastRect();
                    GUILayout.FlexibleSpace();
                }
                GUILayout.EndVertical();

                UnityEngine.GUI.enabled = true;

                if (m_showDropDown && dropDownButtonRect.Contains(Event.current.mousePosition))
                {
                    GenericMenu menu = new GenericMenu();
                    menu.AddItem(GUI.MakeLabel("Reset to default"), false, () =>
                    {
                        if (EditorUtility.DisplayDialog("Reset to default", "Reset key(s) to default?", "OK", "Cancel"))
                        {
                            keyHandler.ResetToDefault();
                        }
                    });
                    menu.AddItem(GUI.MakeLabel("Add key"), false, () =>
                    {
                        keyHandler.Add(KeyCode.None);
                    });

                    if (keyHandler.NumKeyCodes > 1)
                    {
                        menu.AddItem(GUI.MakeLabel("Remove key"), false, () =>
                        {
                            if (EditorUtility.DisplayDialog("Remove key", "Remove key: " + keyHandler[keyHandler.NumKeyCodes - 1].ToString() + "?", "OK", "Cancel"))
                            {
                                keyHandler.Remove(keyHandler.NumKeyCodes - 1);
                            }
                        });
                    }

                    menu.ShowAsContext();
                }
            }
            GUILayout.EndHorizontal();

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(this);
            }
        }
Exemplo n.º 6
0
        public override void OnPreTargetMembersGUI()
        {
            // TODO: Improvements.
            //   - "Copy-paste" shape.
            //       1. Select object with primitive shape(s)
            //       2. Select object to copy the shape(s) to
            //   - Move from-to existing bodies or create a new body.
            //   - Mesh object operations.
            //       * Simplify assembly
            //       * Multi-select to create meshes
            //   - Inspect element (hold 'i').

            if (!AGXUnity.Utils.Math.IsUniform(Assembly.transform.lossyScale, 1.0E-3f))
            {
                Debug.LogWarning("Scale of AGXUnity.Assembly transform isn't uniform. If a child rigid body is moving under this transform the (visual) behavior is undefined.", Assembly);
            }

            var skin = InspectorEditor.Skin;

            if (!IsMultiSelect)
            {
                bool rbButtonPressed         = false;
                bool shapeButtonPressed      = false;
                bool constraintButtonPressed = false;

                GUI.ToolsLabel(skin);
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Space(12);
                    using (GUI.ToolButtonData.ColorBlock) {
                        rbButtonPressed = GUILayout.Button(GUI.MakeLabel("RB", true, "Assembly rigid body tool"),
                                                           GUI.ConditionalCreateSelectedStyle(m_mode == Mode.RigidBody,
                                                                                              skin.button),
                                                           GUILayout.Width(30f),
                                                           GUI.ToolButtonData.Height);
                        shapeButtonPressed = GUILayout.Button(GUI.MakeLabel("Shape", true, "Assembly shape tool"),
                                                              GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Shape, skin.button),
                                                              GUILayout.Width(54f),
                                                              GUI.ToolButtonData.Height);
                        constraintButtonPressed = GUILayout.Button(GUI.MakeLabel("Constraint", true, "Assembly constraint tool"),
                                                                   GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Constraint, skin.button),
                                                                   GUILayout.Width(80f),
                                                                   GUI.ToolButtonData.Height);
                    }
                }
                GUILayout.EndHorizontal();

                HandleModeGUI();

                if (rbButtonPressed)
                {
                    ChangeMode(Mode.RigidBody);
                }
                if (shapeButtonPressed)
                {
                    ChangeMode(Mode.Shape);
                }
                if (constraintButtonPressed)
                {
                    ChangeMode(Mode.Constraint);
                }
            }
            else
            {
                GUILayout.Label(GUI.MakeLabel("Assemblies", 24, true),
                                GUI.Align(skin.label, TextAnchor.MiddleCenter));
            }

            GUI.Separator();

            OnObjectListsGUI(this);
        }
Exemplo n.º 7
0
        public override void OnPreTargetMembersGUI()
        {
            var skin           = InspectorEditor.Skin;
            var constraints    = GetTargets <Constraint>().ToArray();
            var refConstraint  = constraints[0];
            var differentTypes = false;

            for (int i = 1; i < constraints.Length; ++i)
            {
                differentTypes = differentTypes || refConstraint.Type != constraints[i].Type;
            }

            GUILayout.Label(GUI.MakeLabel((differentTypes ?
                                           "Constraints" :
                                           refConstraint.Type.ToString() + (IsMultiSelect ? "s" : string.Empty)),
                                          24,
                                          true),
                            GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            // Render AttachmentPair GUI.
            ConstraintAttachmentFrameTool.OnPreTargetMembersGUI();

            Undo.RecordObjects(constraints, "ConstraintTool");

            UnityEngine.GUI.changed = false;

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.CollisionsState != constraint.CollisionsState);
            var collisionsState = ConstraintCollisionsStateGUI(refConstraint.CollisionsState, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.CollisionsState = collisionsState;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.SolveType != constraint.SolveType);
            var solveType = ConstraintSolveTypeGUI(refConstraint.SolveType, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.SolveType = solveType;
                }
                UnityEngine.GUI.changed = false;
            }

            GUI.Separator();

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.ConnectedFrameNativeSyncEnabled != constraint.ConnectedFrameNativeSyncEnabled);
            var frameNativeSync = ConstraintConnectedFrameSyncGUI(refConstraint.ConnectedFrameNativeSyncEnabled, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.ConnectedFrameNativeSyncEnabled = frameNativeSync;
                }
                UnityEngine.GUI.changed = false;
            }

            if (differentTypes)
            {
                GUI.WarningLabel("Constraints are of different types.\nRow data editing not supported.", skin);
                return;
            }

            Func <string, EditorDataEntry> selected = (id) =>
            {
                return(EditorData.Instance.GetData(refConstraint, id, entry => entry.Bool = false));
            };

            var constraintsParser = (from constraint
                                     in constraints
                                     select ConstraintUtils.ConstraintRowParser.Create(constraint)).ToArray();
            var allElementaryConstraints = constraints.SelectMany(constraint => constraint.GetOrdinaryElementaryConstraints()).ToArray();

            Undo.RecordObjects(allElementaryConstraints, "ConstraintTool");

            var ecRowDataWrappers = InvokeWrapper.FindFieldsAndProperties <ElementaryConstraintRowData>();

            GUI.Separator();
            foreach (ConstraintUtils.ConstraintRowParser.RowType rowType in Enum.GetValues(typeof(ConstraintUtils.ConstraintRowParser.RowType)))
            {
                if (!GUI.Foldout(selected("ec_" + rowType.ToString()),
                                 GUI.MakeLabel(rowType.ToString() + " properties", true),
                                 skin))
                {
                    GUI.Separator();
                    continue;
                }

                using (new GUI.Indent(12)) {
                    var refTransOrRotRowData = constraintsParser[0][rowType];
                    foreach (var wrapper in ecRowDataWrappers)
                    {
                        if (!InspectorEditor.ShouldBeShownInInspector(wrapper.Member))
                        {
                            continue;
                        }
                        using (new GUILayout.HorizontalScope()) {
                            GUILayout.Label(InspectorGUI.MakeLabel(wrapper.Member), skin.label);
                            GUILayout.FlexibleSpace();
                            using (new GUILayout.VerticalScope()) {
                                for (int i = 0; i < 3; ++i)
                                {
                                    var rowDataInstances = (from constraintParser
                                                            in constraintsParser
                                                            where constraintParser[rowType][i] != null
                                                            select constraintParser[rowType][i].RowData).ToArray();
                                    // TODO: This could probably be replaced by using InspectorEditor.HandleType
                                    //       with a tweak. We use wrapper.Get<type>( foo.RowData ) while our
                                    //       drawers uses wrapper.Get<type>().
                                    // UPDATE: Probably not worth it because we have to override all labels
                                    //         written by our default drawers.
                                    // ****************************************************************************
                                    //var objects = ( from constraintParser
                                    //                in constraintsParser
                                    //                where constraintParser[ rowType ][ i ] != null
                                    //                select constraintParser[ rowType ][ i ].RowData ).ToArray();
                                    //using ( new GUILayout.HorizontalScope() )
                                    //using ( new GUI.EnabledBlock( refTransOrRotRowData[ i ] != null ) ) {
                                    //  RowLabel( i, skin );
                                    //  InspectorEditor.HandleType( wrapper, objects );
                                    //}
                                    // ****************************************************************************

                                    using (new GUILayout.HorizontalScope())
                                        using (new GUI.EnabledBlock(refTransOrRotRowData[i] != null)) {
                                            RowLabel(i, skin);

                                            // Handling type float, e.g., compliance and damping.
                                            if (wrapper.IsType <float>())
                                            {
                                                EditorGUI.showMixedValue = !wrapper.AreValuesEqual(rowDataInstances);
                                                var value = EditorGUILayout.FloatField(wrapper.Get <float>(refTransOrRotRowData[i]?.RowData));
                                                if (UnityEngine.GUI.changed)
                                                {
                                                    foreach (var constraintParser in constraintsParser)
                                                    {
                                                        wrapper.ConditionalSet(constraintParser[rowType][i].RowData, value);
                                                    }
                                                    UnityEngine.GUI.changed = false;
                                                }
                                                EditorGUI.showMixedValue = false;
                                            }
                                            // Handling type RangeReal, e.g., force range.
                                            // Note: During multi-selection we don't want to write, e.g., Min from
                                            //       reference row data when value for Max is changed.
                                            else if (wrapper.IsType <RangeReal>())
                                            {
                                                EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                                                   wrapper.Get <RangeReal>(rowData).Min));
                                                var forceRangeMin = EditorGUILayout.FloatField(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                               GUILayout.MaxWidth(128));
                                                var forceRangeMinChanged = UnityEngine.GUI.changed;
                                                EditorGUI.showMixedValue = false;
                                                UnityEngine.GUI.changed  = false;
                                                EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                                                   wrapper.Get <RangeReal>(rowData).Max));
                                                var forceRangeMax = EditorGUILayout.FloatField(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                               GUILayout.MaxWidth(128));
                                                if (forceRangeMinChanged || UnityEngine.GUI.changed)
                                                {
                                                    foreach (var constraintParser in constraintsParser)
                                                    {
                                                        var range = wrapper.Get <RangeReal>(constraintParser[rowType][i].RowData);
                                                        if (forceRangeMinChanged)
                                                        {
                                                            range.Min = forceRangeMin;
                                                        }
                                                        if (UnityEngine.GUI.changed)
                                                        {
                                                            range.Max = forceRangeMax;
                                                        }

                                                        // Validation of Min > Max has to go somewhere else because if e.g.,
                                                        // Min = 50 and the user wants to type Max = 200 we're receiving
                                                        // Max = 2 as the user types.

                                                        wrapper.ConditionalSet(constraintParser[rowType][i].RowData, range);
                                                    }
                                                    UnityEngine.GUI.changed  = false;
                                                    EditorGUI.showMixedValue = false;
                                                }
                                            } // IsType RangeReal.
                                        }// Horizontal and GUI Enabled blocks.
                                }             // For U, V, N.
                            }                 // Right align vertical scope.
                        }                     // Horizontal with flexible space for alignment.
                        GUI.Separator();
                    }                         // For type wrappers.
                }                             // Indentation.
                GUI.Separator();
            }                                 // For Translational, Rotational.

            if (GUI.Foldout(selected("controllers"),
                            GUI.MakeLabel("Controllers", true),
                            skin))
            {
                GUI.Separator();
                using (new GUI.Indent(12)) {
                    foreach (var refController in refConstraint.GetElementaryConstraintControllers())
                    {
                        var    controllerType    = refController.GetControllerType();
                        var    controllerTypeTag = controllerType.ToString()[0].ToString();
                        var    controllerName    = ConstraintUtils.FindName(refController);
                        string dimString         = "[" + GUI.AddColorTag(controllerTypeTag,
                                                                         controllerType == Constraint.ControllerType.Rotational ?
                                                                         Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f) :
                                                                         Color.Lerp(UnityEngine.GUI.color, Color.green, 0.75f)) + "] ";
                        if (!GUI.Foldout(selected(controllerTypeTag + controllerName),
                                         GUI.MakeLabel(dimString + controllerName, true),
                                         skin))
                        {
                            GUI.Separator();
                            continue;
                        }

                        var controllers = (from constraint
                                           in constraints
                                           from controller
                                           in constraint.GetElementaryConstraintControllers()
                                           where controller.GetType() == refController.GetType()
                                           select controller).ToArray();
                        using (new GUI.Indent(12)) {
                            InspectorEditor.DrawMembersGUI(controllers);
                            GUI.Separator();
                            InspectorEditor.DrawMembersGUI(controllers, controller => (controller as ElementaryConstraint).RowData[0]);
                        }

                        GUI.Separator();
                    }
                }
            }
        }