Exemplo n.º 1
0
        public static void Run()
        {
            Resolver resolver = new Resolver(AGSGame.Device, new AGSGameSettings("MonoAGS Editor", new Size(1280, 800),
                                                                                 windowSize: new Size(1280, 800), windowState: WindowState.Normal, preserveAspectRatio: false));
            IGame game = AGSGame.Create(resolver);

            //Rendering the text at a 4 time higher resolution than the actual game, so it will still look sharp when maximizing the window.
            GLText.TextResolutionFactorX = 4;
            GLText.TextResolutionFactorY = 4;

            game.Events.OnLoad.Subscribe(async() =>
            {
                game.Factory.Resources.ResourcePacks.Add(new ResourcePack(new FileSystemResourcePack(AGSGame.Device.FileSystem, AGSGame.Device.Assemblies.EntryAssembly), 0));
                game.Factory.Resources.ResourcePacks.Add(new ResourcePack(new EmbeddedResourcesPack(AGSGame.Device.Assemblies.EntryAssembly), 1));
                game.Factory.Fonts.InstallFonts("Fonts/Font Awesome 5 Free-Solid-900.otf", "Fonts/Fira/FiraSans-Regular.ttf");
                FontIcons.Init(game.Factory.Fonts);
                game.Settings.Defaults.TextFont   = game.Factory.Fonts.LoadFontFromPath("Fonts/Fira/FiraSans-Regular.ttf", 14f, FontStyle.Regular);
                game.Settings.Defaults.SpeechFont = game.Settings.Defaults.TextFont;

                AGSEditor editor = resolver.Container.Resolve <AGSEditor>();
                editor.Editor    = game;

                game.Settings.Defaults.Skin = null;

                WelcomeScreen screen = new WelcomeScreen(editor);
                screen.Load();
                screen.Show();

                var room = game.Factory.Room.GetRoom("MainEditorRoom");
                ReflectionCache.Refresh();
                await game.State.ChangeRoomAsync(room);
            });

            game.Start();
        }
Exemplo n.º 2
0
        public static void Run()
        {
            DemoStarter starter = new DemoStarter();
            var         game    = AGSGame.Create(starter.Settings);

            starter.StartGame(game);
            game.Start();
        }
Exemplo n.º 3
0
        private static async Task load(AGSProject agsProj, AGSEditor editor)
        {
            var(games, assembly) = await GetGames(agsProj);

            if (games.Count == 0)
            {
                throw new Exception($"Cannot load game: failed to find an instance of {nameof(IGameStarter)} in {agsProj.AGSProjectPath}.");
            }
            if (games.Count > 1)
            {
                throw new Exception($"Cannot load game: found more than one instance of {nameof(IGameStarter)} in {agsProj.AGSProjectPath}.");
            }
            var gameCreatorImplementation = games[0];
            var gameCreator = (IGameStarter)Activator.CreateInstance(gameCreatorImplementation);

            var editorResolver = editor.EditorResolver;
            var updatePump     = editorResolver.Container.Resolve <IUpdateMessagePump>();

            var gameSettings = gameCreator.Settings;
            var gameResolver = new Resolver(AGSGame.Device, gameSettings);

            gameResolver.Builder.RegisterType <EditorShouldBlockEngineInput>().SingleInstance().As <IShouldBlockInput>().As <EditorShouldBlockEngineInput>();
            gameResolver.Builder.RegisterInstance(updatePump).As <IUpdateMessagePump>().As <IUpdateThread>();
            AGSEditor.Platform.SetResolverForGame(gameResolver, editorResolver);
            var game = AGSGame.Create(gameResolver);

            editor.Game         = game;
            editor.GameResolver = gameResolver;
            gameCreator.StartGame(game);

            var keyboardBindings = new KeyboardBindings(editor.Editor.Input);
            var actions          = editorResolver.Container.Resolve <ActionManager>();
            var resourceLoader   = gameResolver.Container.Resolve <IResourceLoader>();

            resourceLoader.ResourcePacks.Add(new ResourcePack(new FileSystemResourcePack(AGSGame.Device.FileSystem, assembly), 2));
            resourceLoader.ResourcePacks.Add(new ResourcePack(new EmbeddedResourcesPack(assembly), 3));

            EditorShouldBlockEngineInput blocker = gameResolver.Container.Resolve <EditorShouldBlockEngineInput>();

            var toolbar = new GameToolbar(blocker, editor.Editor.Input, editor.Editor.State, editor.Editor.Settings);

            toolbar.Init(editor.Editor.Factory, editor);

            game.Events.OnLoad.Subscribe(() =>
            {
                editor.Init();

                var gameDebugView = new GameDebugView(editor, keyboardBindings, actions, toolbar);
                toolbar.SetGame(game, editor.GameResolver.Container.Resolve <IWindowInfo>(), gameDebugView.Tree);
                var canvas = new GameCanvas(editor, toolbar, gameDebugView.Tree);
                canvas.Init();
                gameDebugView.Load();
                gameDebugView.Show();

                keyboardBindings.OnKeyboardShortcutPressed.Subscribe(async action =>
                {
                    if (action == KeyboardBindings.GameView)
                    {
                        if (gameDebugView.Visible)
                        {
                            gameDebugView.Hide();
                        }
                        else
                        {
                            await gameDebugView.Show();
                        }
                    }
                });
            });

            game.Start();
        }