public WorldUIActions(@PlayerInputMap wrapper) { m_Wrapper = wrapper; }
public WorldMovementActions(@PlayerInputMap wrapper) { m_Wrapper = wrapper; }
private void Awake() { playerInputMap = new PlayerInputMap(); playerInputMap.WorldUI.OpenSettings.performed += input => OnEsc(input); }
public PlayerActions(@PlayerInputMap wrapper) { m_Wrapper = wrapper; }
private void Awake() { playerInputMap = new PlayerInputMap(); playerInputMap.WorldMovement.Move.performed += x => OnMove(x); }