public WorldUIActions(@PlayerInputMap wrapper)
 {
     m_Wrapper = wrapper;
 }
 public WorldMovementActions(@PlayerInputMap wrapper)
 {
     m_Wrapper = wrapper;
 }
 private void Awake()
 {
     playerInputMap = new PlayerInputMap();
     playerInputMap.WorldUI.OpenSettings.performed += input => OnEsc(input);
 }
Exemplo n.º 4
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 public PlayerActions(@PlayerInputMap wrapper)
 {
     m_Wrapper = wrapper;
 }
Exemplo n.º 5
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    private void Awake()
    {
        playerInputMap = new PlayerInputMap();

        playerInputMap.WorldMovement.Move.performed += x => OnMove(x);
    }