public MovementActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public DefaultActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public MenuControlsActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public UIActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public MouseActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public PlayerControlsActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public LandActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public CameraActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public KeyboardActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public RobotsActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public ClickActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public PinchActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public ControllerActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public GamemapsActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public MapEditorActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@Inputs wrapper) { m_Wrapper = wrapper; }
public EndmenuActions(@Inputs wrapper) { m_Wrapper = wrapper; }