예제 #1
0
파일: ZipArchive.cs 프로젝트: nobled/mono
		public ZipArchive (Stream stream, Append append, bool ownsStream)
		{
			Stream = new ZipStream (stream, ownsStream);
			Handle = NativeZip.OpenArchive (Stream.IOFunctions, append);
		}
예제 #2
0
 public UnzipArchive(Stream stream, bool ownsStream)
 {
     Stream = new ZipStream(stream, ownsStream);
     Handle = NativeVersion.Use32Bit ? NativeUnzip.OpenArchive32(Stream.IOFunctions32) : NativeUnzip.OpenArchive64(Stream.IOFunctions64);
 }
예제 #3
0
 public UnzipArchive(Stream stream, bool ownsStream)
 {
     Stream = new ZipStream(stream, ownsStream);
     Handle = NativeUnzip.OpenArchive(Stream.IOFunctions);
 }
예제 #4
0
		public UnzipArchive (Stream stream, bool ownsStream)
		{
			Stream = new ZipStream (stream, ownsStream);
			Handle = NativeVersion.Use32Bit ? NativeUnzip.OpenArchive32 (Stream.IOFunctions32) : NativeUnzip.OpenArchive64 (Stream.IOFunctions64);
		}
예제 #5
0
파일: UnzipArchive.cs 프로젝트: nobled/mono
		public UnzipArchive (Stream stream, bool ownsStream)
		{
			Stream = new ZipStream (stream, ownsStream);
			Handle = NativeUnzip.OpenArchive (Stream.IOFunctions);
		}
예제 #6
0
 public ZipArchive(Stream stream, Append append, bool ownsStream)
 {
     Stream = new ZipStream(stream, ownsStream);
     Handle = NativeVersion.Use32Bit ? NativeZip.OpenArchive32(Stream.IOFunctions32, append) : NativeZip.OpenArchive64(Stream.IOFunctions64, append);
 }
예제 #7
0
 public ZipArchive(Stream stream, Append append, bool ownsStream)
 {
     Stream = new ZipStream(stream, ownsStream);
     Handle = NativeZip.OpenArchive(Stream.IOFunctions, append);
 }
예제 #8
0
		public ZipArchive (Stream stream, Append append, bool ownsStream)
		{
			Stream = new ZipStream (stream, ownsStream);
			Handle = NativeVersion.Use32Bit ? NativeZip.OpenArchive32 (Stream.IOFunctions32, append) : NativeZip.OpenArchive64 (Stream.IOFunctions64, append);
		}