public KeypressQueue(KeyMap the_input, bool p1) { keypress = new LinkedList <Keypress>(); times = new LinkedList <int>(); input = the_input; pongmoves = new PongMove[4] { new PongMoveMovementBACK(p1), new PongMoveMovementFRONT(p1), new PongMoveMovementLEFT(p1), new PongMoveMovementRIGHT(p1) }; }
public InputHuman(KeyMap keymap, bool p1) { queue = new KeypressQueue(keymap, p1); }