protected override void LoadContent() { G.init(GraphicsDevice); reka = new DrawableObject( Content.Load <Texture2D>("rekakaka2"), new Vector2(0, 0), null, Color.Wheat, 0, new Vector2(0), Vector2.One * 3f, SpriteEffects.None, 0); car = new MovableObj( Content.Load <Texture2D>("cars/car"), new Vector2(200, 200), null, Color.MediumOrchid, 1, new Vector2(86, 64), Vector2.One * 0.5f, SpriteEffects.None, 0); balooba = new MovableObj( Content.Load <Texture2D>("cars/car"), new Vector2(300, 200), null, Color.Yellow, 0, new Vector2(86, 64), Vector2.One * 0.5f, SpriteEffects.None, 0); cam = new Camera(car); }
public Camera(MovableObj focus) { this.focus = focus; pos = new Vector2(focus.position.X, focus.position.Y); Game1.updating += update; }