// Checks if an imageset with given name exists and returns it if it does. // Otherwise, creates a new image set. public AssetImageSet OpenImageSet(string name) { var item = GetExistingItemWithType <AssetImageSet>(name); if (item != null) { return(item); } var imageset = new AssetImageSet(m_Path, name, authorId); m_Items.Add(imageset); return(imageset); }
public void SetReference(string name) { m_Imageset = null; m_ReferencedName = name; }
internal AssetImageStackLayer(string assetCatalogPath, string name, string authorId) : base(name, authorId) { m_Path = Path.Combine(assetCatalogPath, name + ".imagestacklayer"); m_Imageset = new AssetImageSet(m_Path, "Content", authorId); }