public Wisp(GameState game, Vector2 position) : base(game, position, Settings.Game.Wisp.FrictionCoefficient) { this.controls = new ControlScheme(); this.health = Settings.Game.Wisp.MaxHealth; this.healStartTime = -1000; this.particles = new ParticleCloud(game, 50, this, Color.LightYellow.WithAlpha(0.5f) * GlobalRandom.NextFloat(0.03f, 0.1f), 10, 0.6f); }
public Monster(GameState game, Vector2 position) : base(game, position, Settings.Game.Enemy.FrictionCoefficient) { this.particles = new ParticleCloud(game, 50, this, Color.Black * 0.3f, 5, 1.5f); }