예제 #1
0
 public void SetPercent(float value)
 {
     for (int i = 0; i < effectNum; i++)
     {
         ActorParabolaUnit ap = apList[i];
         ap.SetPercent(value);
     }
 }
예제 #2
0
        public void Destroy()
        {
            for (int i = 0; i < effectNum; i++)
            {
                ActorParabolaUnit ap = apList[i];
                ap.Destroy();
                apList[i] = null;
            }

            apList = null;
        }
        public ActorParabolaEffectUnit(GameObject _effectGO, Vector3 _startPos, Vector3 _endPos, int _effectNum, float time, Action <ActorParabolaEffectUnit, int, int> _callBack, int _targetIndex, int _bulletIndex)
        {
            effectNum = _effectNum;

            endPos      = _endPos;
            effectGO    = _effectGO;
            callBack    = _callBack;
            targetIndex = _targetIndex;
            bulletIndex = _bulletIndex;

            apList = new ActorParabolaUnit[effectNum];

            int index = (effectNum % 2 == 1) ? 0 : 1;

            for (int i = 0; i < effectNum; i++)
            {
                GameObject ins;
                if (i == 0)
                {
                    ins = effectGO;
                }
                else
                {
                    ins = GameObject.Instantiate(effectGO);
                }
                Vector3 interval = intervalList[index + i];

                ActorParabolaUnit ap = new ActorParabolaUnit(ins, _startPos, endPos, interval);
                apList[i] = ap;
            }

            Action toCall = delegate()
            {
                callBack(this, targetIndex, bulletIndex);
            };

            Action <float> SetPercent = delegate(float value)
            {
                for (int i = 0; i < effectNum; i++)
                {
                    ActorParabolaUnit ap = apList[i];
                    ap.SetPercent(value);
                }
            };

            int id = SuperTween.Instance.To(0, 1, time, SetPercent, toCall);

            SuperTween.Instance.SetTag(id, "battle_tag");
        }
예제 #4
0
//        private int toID;

        public ActorParabolaEffectUnit(GameObject _effectGO, Vector3 _startPos, Vector3 _endPos, int _effectNum, float time, Action <ActorParabolaEffectUnit, int, int> callBack, int _targetIndex, int _bulletIndex)
        {
            effectNum = _effectNum;

            endPos   = _endPos;
            effectGO = _effectGO;

            apList = new ActorParabolaUnit[effectNum];

            int index = (effectNum % 2 == 1) ? 0 : 1;

            for (int i = 0; i < effectNum; i++)
            {
                GameObject ins;
                if (i == 0)
                {
                    ins = effectGO;
                }
                else
                {
                    ins = GameObject.Instantiate(effectGO);
                }
                Vector3 interval = intervalList[index + i];

                ActorParabolaUnit ap = new ActorParabolaUnit(ins, _startPos, endPos, interval);
                apList[i] = ap;
            }

            Action toCall = delegate()
            {
//                SuperTween.Instance.Remove(toID);
                callBack(this, _targetIndex, _bulletIndex);
            };

            SuperTween.Instance.To(0, 1, time, SetPercent, toCall);
        }