예제 #1
0
 public override StoryBaseCtrl CopySelf()
 {
     StoryCameraSmoothCtrl obj = new StoryCameraSmoothCtrl();
     obj.bWait = bWait;
     obj.bClick = bClick;
     obj.time = time;
     obj._normalInfo = _normalInfo;
     return obj;
 }
    //事件列表区
    private void EventSettting()
    {
        int btnWidth = 200;
        GUILayout.Label("人物相关");
        if (GUILayout.Button("位置", GUILayout.Width(btnWidth)))
        {
            StoryPositionCtrl objCtrl = new StoryPositionCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("走动", GUILayout.Width(btnWidth)))
        {
            StoryMoveCtrl objCtrl = new StoryMoveCtrl();
            _selectCtrl = objCtrl;

        }
        if (GUILayout.Button("动作", GUILayout.Width(btnWidth)))
        {
            StoryAnimCtrl objCtrl = new StoryAnimCtrl();
            _selectCtrl = objCtrl;

        }
        GUILayout.Label("界面");
        if (GUILayout.Button("对话", GUILayout.Width(btnWidth)))
        {
            StoryTalkCtrl objCtrl = new StoryTalkCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("图片", GUILayout.Width(btnWidth)))
        {
            StoryPictureCtrl objCtrl = new StoryPictureCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("描述", GUILayout.Width(btnWidth)))
        {
            StoryUIDescCtrl objCtrl = new StoryUIDescCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("背景控制", GUILayout.Width(btnWidth)))
        {
            StoryUIBackCtrl objCtrl = new StoryUIBackCtrl();
            _selectCtrl = objCtrl;
        }
        
//         if (GUILayout.Button("选项", GUILayout.Width(btnWidth)))
//         {
//             StoryOptionCtrl objCtrl = new StoryOptionCtrl();
//             _selectCtrl = objCtrl;
//         }
        GUILayout.Label("效果");
        if (GUILayout.Button("特效", GUILayout.Width(btnWidth)))
        {
            StoryEffectCtrl objCtrl = new StoryEffectCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("音效", GUILayout.Width(btnWidth)))
        {
            StoryMusicCtrl objCtrl = new StoryMusicCtrl();
            _selectCtrl = objCtrl;
        }

        GUILayout.Label("摄像机");
        if (GUILayout.Button("分离", GUILayout.Width(btnWidth)))
        {
            StorySeparateCtrl objCtrl = new StorySeparateCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("合并", GUILayout.Width(btnWidth)))
        {
            StoryCombineCtrl objCtrl = new StoryCombineCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("目标", GUILayout.Width(btnWidth)))
        {
            StoryCameraLookCtrl objCtrl = new StoryCameraLookCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("缓动", GUILayout.Width(btnWidth)))
        {
            StoryCameraSmoothCtrl objCtrl = new StoryCameraSmoothCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("震屏", GUILayout.Width(btnWidth)))
        {
            StoryCameraShakeCtrl objCtrl = new StoryCameraShakeCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("广角设置", GUILayout.Width(btnWidth)))
        {
            StoryCameraFovCtrl objCtrl = new StoryCameraFovCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("淡入淡出", GUILayout.Width(btnWidth)))
        {
            StoryTweenFadeCtrl objCtrl = new StoryTweenFadeCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("画面去色", GUILayout.Width(btnWidth)))
        {
            StoryGrayscaleCtrl objCtrl = new StoryGrayscaleCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("蒙太奇", GUILayout.Width(btnWidth)))
        {
            StoryMontageCtrl objCtrl = new StoryMontageCtrl();
            _selectCtrl = objCtrl;
        }
        GUILayout.Label("缓动变换相关");
        if (GUILayout.Button("直线变换", GUILayout.Width(btnWidth)))
        {
            StoryTweenMoveCtrl objCtrl = new StoryTweenMoveCtrl();
            _selectCtrl = objCtrl;
        }
        if (GUILayout.Button("旋转变换", GUILayout.Width(btnWidth)))
        {
            StoryTweenRotateCtrl objCtrl = new StoryTweenRotateCtrl();
            _selectCtrl = objCtrl;
        }
        GUILayout.Label("时间");
        if (GUILayout.Button("等待", GUILayout.Width(btnWidth)))
        {
            _selectCtrl = new StoryTimeCtrl();
        }
    }