protected override void OnCallback(Wrapper.CallbackType type, Wrapper.CallbackState args) { switch (args.MeshSate.Type) { case Wrapper.MeshStateType.Created: OnMeshUpdated(args.MeshSate); break; } }
private void OnStateChanged(Wrapper.CallbackState args) { switch (args.Type) { case Wrapper.CallbackType.Failed: OnFailed(args.FailState); break; default: OnCallback(args.Type, args); break; } }
protected abstract void OnCallback(Wrapper.CallbackType type, Wrapper.CallbackState args);