/// <summary> /// Initializes a new instance of this class. /// </summary> /// <param name="subsystems">A collection of subsystems to be referenced.</param> public AnimationSystem(SubSystems subsystems) : base(subsystems) { m_animationcache = new Dictionary<String, KeyedCollection<Int32, Animation>>(StringComparer.OrdinalIgnoreCase); m_loader = new AnimationLoader(this); }
/// <summary> /// Initializes a new instance of this class. /// </summary> /// <param name="subsystems">A collection of subsystems to be referenced.</param> public AnimationSystem(SubSystems subsystems) : base(subsystems) { m_animationcache = new Dictionary <String, KeyedCollection <Int32, Animation> >(StringComparer.OrdinalIgnoreCase); m_loader = new AnimationLoader(this); }