public FieldOfView GetFieldOfView() { FieldOfView fov = new FieldOfView(); UInt32 status = OpenNIImporter.xnGetDepthFieldOfView(this.InternalObject, ref fov); WrapperUtils.CheckStatus(status); return fov; }
public static extern XnStatus xnGetDepthFieldOfView(XnNodeHandle hInstance, ref FieldOfView pFOV);