public BoundingBox3D GetPosition(uint index) { BoundingBox3D pos = new BoundingBox3D(); UInt32 status = OpenNIImporter.xnGetUserPosition(this.InternalObject, index, ref pos); WrapperUtils.CheckStatus(status); return pos; }
public void SetPosition(uint index, BoundingBox3D pos) { UInt32 status = OpenNIImporter.xnSetUserPosition(this.InternalObject, index, ref pos); WrapperUtils.CheckStatus(status); }
public static extern XnStatus xnGetUserPosition(XnNodeHandle hInstance, XnUInt32 nIndex, ref BoundingBox3D pPosition);
public void AddGesture(string strGesture, BoundingBox3D area) { UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, ref area); WrapperUtils.CheckStatus(status); }
public static extern XnStatus xnAddGesture(XnNodeHandle hInstance, string strGesture, ref BoundingBox3D pArea);