예제 #1
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 public BoundingBox3D GetPosition(uint index)
 {
     BoundingBox3D pos = new BoundingBox3D();
     UInt32 status = OpenNIImporter.xnGetUserPosition(this.InternalObject, index, ref pos);
     WrapperUtils.CheckStatus(status);
     return pos;
 }
예제 #2
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 public void SetPosition(uint index, BoundingBox3D pos)
 {
     UInt32 status = OpenNIImporter.xnSetUserPosition(this.InternalObject, index, ref pos);
     WrapperUtils.CheckStatus(status);
 }
예제 #3
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 public static extern XnStatus xnGetUserPosition(XnNodeHandle hInstance, XnUInt32 nIndex, ref BoundingBox3D pPosition);
예제 #4
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 public void AddGesture(string strGesture, BoundingBox3D area)
 {
     UInt32 status = OpenNIImporter.xnAddGesture(InternalObject, strGesture, ref area);
     WrapperUtils.CheckStatus(status);
 }
예제 #5
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 public static extern XnStatus xnAddGesture(XnNodeHandle hInstance, string strGesture, ref BoundingBox3D pArea);