void OnSourceEvent(object sender, CSourceEventArgs e) { CSourceEventArgs e1 = new CSourceEventArgs(); e1.state = e.state; EventHandler <CSourceEventArgs> handler = SourceEventListener; if (handler != null) { handler(sender, e1); } }
private void OnStateChanged() { CSourceEventArgs e = new CSourceEventArgs(); e.state = State; EventHandler <CSourceEventArgs> handler = SourceEventListener; if (handler != null) { handler(this, e); } //if (SourceEventListener != null) SourceEventListener(this, State); }
private void OnSourceEvent(object sender, CSourceEventArgs e) { CSource source = sender as CSource; if (source == null) { return; } string s = source.GetStateString(); UpdateData(source, s); if (!Visible) { return; } Invoke(new Action(RefreshSourceList)); }
void OnSourceEvent(object sender, CSourceEventArgs e) { CSourceEventArgs e1 = new CSourceEventArgs(); e1.state = e.state; EventHandler<CSourceEventArgs> handler = SourceEventListener; if (handler != null) { handler(sender, e1); } }
private void OnSourceEvent(object sender, CSourceEventArgs e) { CSource source = sender as CSource; if (source == null) return; string s = source.GetStateString(); UpdateData(source, s); if (!Visible) return; Invoke(new Action(RefreshSourceList)); }
private void OnStateChanged() { CSourceEventArgs e = new CSourceEventArgs(); e.state = State; EventHandler<CSourceEventArgs> handler = SourceEventListener; if (handler != null) { handler(this, e); } //if (SourceEventListener != null) SourceEventListener(this, State); }