/// <summary> /// Searches for housing items given a model ID /// </summary> /// <param name="modelID">The Model ID of the housing item</param> /// <param name="type">The type of housing item to search for</param> /// <returns>A list of Search Results</returns> public async Task <List <SearchResults> > SearchHousingByModelID(int modelID, XivItemType type) { var searchResultsList = new List <SearchResults>(); var index = new Index(_gameDirectory); var id = modelID.ToString().PadLeft(4, '0'); var folder = ""; if (type == XivItemType.furniture) { folder = $"bgcommon/hou/indoor/general/{id}/material"; } if (await index.FolderExists(folder, XivDataFile._01_Bgcommon)) { var searchResults = new SearchResults { Body = "-", Slot = XivStrings.Furniture_Indoor, Variant = int.Parse(id) }; searchResultsList.Add(searchResults); } folder = $"bgcommon/hou/outdoor/general/{id}/material"; if (await index.FolderExists(folder, XivDataFile._01_Bgcommon)) { var searchResults = new SearchResults { Body = "-", Slot = XivStrings.Furniture_Outdoor, Variant = int.Parse(id) }; searchResultsList.Add(searchResults); } searchResultsList.Sort(); return(searchResultsList); }